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Cavalry Archer

UNITS · AGE OF EMPIRES II ONLY

UNIT · ARCHERY RANGE

Cavalry Archer

A mobile mounted archer that attacks while repositioning. In the current Definitive Edition roster, Mounted Crossbowmen replace Cavalry Archers for most European civilizations; other civilizations retain the Cavalry Archer line.

Cavalry Archer Age of Empires II unit icon
Cavalry Archer Age of Empires II unit icon

Overview

A mobile mounted archer that attacks while repositioning. In the current Definitive Edition roster, Mounted Crossbowmen replace Cavalry Archers for most European civilizations; other civilizations retain the Cavalry Archer line.

Availability and investment

Cavalry Archer becomes available in Castle Age. Its listed production context is Archery Range. The listed cost is 40 Wood, 60 Gold and the training time is 37 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

Armor classes and counters

Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

Related unit plan: Cavalry Archer kiting economy

Cavalry Archer: Cavalry Archers can harass slow melee units and relocate quickly, but they need numbers and regular micro to stay out of contact. Their cost makes the economy and the control loop part of the strategy Build a group before crossing the map, then fire while moving away from units that can reach them. Use open ground for retreat paths and focus on slow targets or exposed Villagers. Recheck the army between volleys so the group does not drift into a corner or defensive fire Skirmishers and fast cavalry can punish a poorly controlled group. Do not split a small force across too many targets or keep producing Cavalry Archers if the economy cannot support the required mass

Battlefield role and use

A mobile mounted archer that attacks while repositioning. In the current Definitive Edition roster, Mounted Crossbowmen replace Cavalry Archers for most European civilizations; other civilizations retain the Cavalry Archer line. Available in the Castle Age. Training cost: 40 Wood, 60 Gold. Training time: 37 seconds. Its upgrade path is Cavalry Archer → Heavy Cavalry Archer (civilization availability varies). Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

Base unit statistics

Cost
40 Wood, 60 Gold
Training time
37 seconds
Ranged attack
6
Range
4
Reload time
2 seconds
Movement speed
1.4

Base values before civilization bonuses or researched technologies.

Also known as
Cavalry Archer (Age of Empires II) · Cavalry archer
Focus
Mounted ranged
Signature / category
Archery Range
Release / context
Core roster
Classification
Units

upgrade Line: Cavalry Archer → Heavy Cavalry Archer (civilization availability varies)

chronicles Upgrade Line: Cavalry Archer → Heavy Cavalry Archer

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