FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
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THE ENCYCLOPEDIA

Archer line

UNITS · AGE OF EMPIRES II ONLY

UNIT · ARCHERY RANGE

Archer line

A staple ranged force that becomes more accurate and durable through successive upgrades.

Archer stage in the Archer line
Archer stage in the Archer line

Overview

A staple ranged force that becomes more accurate and durable through successive upgrades.

Availability and investment

Archer line becomes available in Archer: Feudal Age · Crossbowman: Castle Age · Arbalester: Imperial Age. Its listed production context is Archery Range. The listed cost is Archer: 25 Wood, 45 Gold · Crossbowman: 25 Wood, 45 Gold · Arbalester: 25 Wood, 45 Gold and the training time is Archer: 35 seconds · Crossbowman: 27 seconds · Arbalester: 27 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

Battlefield role and use

A staple ranged force that becomes more accurate and durable through successive upgrades. Availability across the line: Archer: Feudal Age · Crossbowman: Castle Age · Arbalester: Imperial Age. Its upgrade path is Archer → Crossbowman → Arbalester. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

Upgrade-line comparison

Cost
Archer: 25 Wood, 45 Gold · Crossbowman: 25 Wood, 45 Gold · Arbalester: 25 Wood, 45 Gold
Training time
Archer: 35 seconds · Crossbowman: 27 seconds · Arbalester: 27 seconds
Ranged attack
Archer: 4 · Crossbowman: 5 · Arbalester: 6
Range
Archer: 4 · Crossbowman: 5 · Arbalester: 5
Reload time
Archer: 2 seconds · Crossbowman: 2 seconds · Arbalester: 2 seconds
Movement speed
Archer: 0.96 · Crossbowman: 0.96 · Arbalester: 0.96

Base values before civilization bonuses or researched technologies.

Signature / category
Archery Range
Release / context
Core roster
Classification
Units

upgrade Line: Archer → Crossbowman → Arbalester

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