UNIT · ARCHERY RANGE
Archer line
A staple ranged force that becomes more accurate and durable through successive upgrades.



Overview
A staple ranged force that becomes more accurate and durable through successive upgrades.
Availability and investment
Archer line becomes available in Archer: Feudal Age · Crossbowman: Castle Age · Arbalester: Imperial Age. Its listed production context is Archery Range. The listed cost is Archer: 25 Wood, 45 Gold · Crossbowman: 25 Wood, 45 Gold · Arbalester: 25 Wood, 45 Gold and the training time is Archer: 35 seconds · Crossbowman: 27 seconds · Arbalester: 27 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Archer → Crossbowman → Arbalester
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: Archer: 4 · Crossbowman: 5 · Arbalester: 6
- Hit points: Archer: 30 · Crossbowman: 35 · Arbalester: 40
- Melee armor: Archer: 0 · Crossbowman: 0 · Arbalester: 0
- Pierce armor: Archer: 0 · Crossbowman: 0 · Arbalester: 0
- Ranged attack: Archer: 4 · Crossbowman: 5 · Arbalester: 6
- Range: Archer: 4 · Crossbowman: 5 · Arbalester: 5
- Line of sight: Archer: 6 · Crossbowman: 7 · Arbalester: 7
- Reload time: Archer: 2 seconds · Crossbowman: 2 seconds · Arbalester: 2 seconds
- Movement speed: Archer: 0.96 · Crossbowman: 0.96 · Arbalester: 0.96
- Accuracy: Archer: 80% · Crossbowman: 85% · Arbalester: 90%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Battlefield role and use
A staple ranged force that becomes more accurate and durable through successive upgrades. Availability across the line: Archer: Feudal Age · Crossbowman: Castle Age · Arbalester: Imperial Age. Its upgrade path is Archer → Crossbowman → Arbalester. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Upgrade-line comparison
- Age
- Archer: Feudal Age · Crossbowman: Castle Age · Arbalester: Imperial Age
- Cost
- Archer: 25 Wood, 45 Gold · Crossbowman: 25 Wood, 45 Gold · Arbalester: 25 Wood, 45 Gold
- Training time
- Archer: 35 seconds · Crossbowman: 27 seconds · Arbalester: 27 seconds
- Hit points
- Archer: 30 · Crossbowman: 35 · Arbalester: 40
- Ranged attack
- Archer: 4 · Crossbowman: 5 · Arbalester: 6
- Melee armor
- Archer: 0 · Crossbowman: 0 · Arbalester: 0
- Pierce armor
- Archer: 0 · Crossbowman: 0 · Arbalester: 0
- Range
- Archer: 4 · Crossbowman: 5 · Arbalester: 5
- Line of sight
- Archer: 6 · Crossbowman: 7 · Arbalester: 7
- Reload time
- Archer: 2 seconds · Crossbowman: 2 seconds · Arbalester: 2 seconds
- Movement speed
- Archer: 0.96 · Crossbowman: 0.96 · Arbalester: 0.96
- Accuracy
- Archer: 80% · Crossbowman: 85% · Arbalester: 90%
Base values before civilization bonuses or researched technologies.
- Focus
- Ranged infantry
- Signature / category
- Archery Range
- Release / context
- Core roster
- Region
- Archery Range
- Classification
- Units
upgrade Line: Archer → Crossbowman → Arbalester