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01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Skirmisher line

UNITS · AGE OF EMPIRES II ONLY

UNIT · ARCHERY RANGE

Skirmisher line

A low-cost counter to archers, with bonus damage against ranged units and strong pierce armor.

Skirmisher stage in the Skirmisher line
Skirmisher stage in the Skirmisher line

Overview

A low-cost counter to archers, with bonus damage against ranged units and strong pierce armor.

Availability and investment

Skirmisher line becomes available in Skirmisher: Feudal Age · Elite Skirmisher: Castle Age · Imperial Skirmisher: Imperial Age. Its listed production context is Archery Range. The listed cost is Skirmisher: 25 Food, 35 Wood · Elite Skirmisher: 25 Food, 35 Wood · Imperial Skirmisher: 25 Food, 35 Wood and the training time is Skirmisher: 26 seconds · Elite Skirmisher: 22 seconds · Imperial Skirmisher: 22 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Battlefield role and use

    A low-cost counter to archers, with bonus damage against ranged units and strong pierce armor. Availability across the line: Skirmisher: Feudal Age · Elite Skirmisher: Castle Age · Imperial Skirmisher: Imperial Age. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Upgrade-line comparison

    Training time
    Skirmisher: 26 seconds · Elite Skirmisher: 22 seconds · Imperial Skirmisher: 22 seconds
    Reload time
    Skirmisher: 3 seconds · Elite Skirmisher: 3 seconds · Imperial Skirmisher: 3 seconds
    Movement speed
    Skirmisher: 0.96 · Elite Skirmisher: 0.96 · Imperial Skirmisher: 0.96

    Base values before civilization bonuses or researched technologies.

    Focus
    Ranged infantry · counter unit
    Signature / category
    Archery Range
    Release / context
    Core roster
    Classification
    Units
    Ⅱ

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