UNIT · VIETNAMESE
Imperial Skirmisher
An upgraded skirmisher available to Vietnamese allies through a team bonus.

Overview
An upgraded skirmisher available to Vietnamese allies through a team bonus.
Availability and investment
Imperial Skirmisher becomes available in Imperial Age. Its listed production context is Vietnamese. The listed cost is 25 Food, 35 Wood and the training time is 22 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Skirmisher → Elite Skirmisher → Imperial Skirmisher (Vietnamese only)
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 4
- Hit points: 35
- Melee armor: 0
- Pierce armor: 5
- Ranged attack: 4
- Range: 5
- Minimum range: 1
- Line of sight: 7
- Reload time: 3 seconds
- Movement speed: 0.96
Field use
Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Archer
- Armor class: Skirmisher
- Imperial Skirmisher deals +4 bonus damage to units in the Spearman class
- Imperial Skirmisher deals +5 bonus damage to units in the Archer class
- Imperial Skirmisher deals +3 bonus damage to units in the Cavalry archer class
- Imperial Skirmisher deals +3 bonus damage to units in the Mameluke class
Related unit plan: Imperial Skirmisher archer-counter reserve
Imperial Skirmisher: Imperial Skirmishers are a low-gold answer to archer-heavy armies and can help maintain defense when gold is scarce. Their role is narrow: they trade poorly with most units outside ranged targets Keep a reserve behind the frontline and send it to the lane where enemy Archers are concentrating. Add production as the opponent commits to ranged units, then protect the Skirmishers from cavalry and infantry with another line Their weak attack and minimum range make them poor against most infantry or cavalry. Do not leave them alone on the map or continue producing them after the opponent transitions away from Archers
Battlefield role and use
An upgraded skirmisher available to Vietnamese allies through a team bonus. Available in the Imperial Age. Training cost: 25 Food, 35 Wood. Training time: 22 seconds. Its upgrade path is Skirmisher → Elite Skirmisher → Imperial Skirmisher (Vietnamese only). Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Imperial Age
- Training time
- 22 seconds
- Ranged attack
- 4
- Range
- 5
- Reload time
- 3 seconds
- Movement speed
- 0.96
- Accuracy
- 95%
Base values before civilization bonuses or researched technologies.
- Focus
- Distinctive unit · Vietnamese
- Signature / category
- Vietnamese
- Release / context
- Civilization roster
- Region
- Vietnamese
- Classification
- Unique units
upgrade Line: Skirmisher → Elite Skirmisher → Imperial Skirmisher (Vietnamese only)