CIVILIZATION · SOUTHEAST ASIA
Vietnamese
Vietnamese are part of Age of Empires II, representing Southeast Asia and emphasizing archers & team vision. Their signature roster includes the Rattan Archer. Archery Range units and Fire Lancers have extra hit points.

Overview
Vietnamese are part of Age of Empires II, representing Southeast Asia and emphasizing archers & team vision. Their signature roster includes the Rattan Archer. Archery Range units and Fire Lancers have extra hit points.
Civilization identity
Vietnamese is classified as Southeast Asia and is centered on archers & team vision. Its defining roster entrys are Rattan Archer, Imperial Skirmisher. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, imperial skirmisher can be researched at the archery range; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Archery Range units and Fire Lancers have extra hit points This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
- Enemy starting Town Centers are revealed at the beginning Its practical value depends on whether the affected unit, resource, or building is part of the plan for this match.
- Conscription is free This changes the resource investment or timing needed to field the affected option.
- Economic technologies cost no wood and research faster This changes the resource investment or timing needed to field the affected option.
Signature units and unique technologies
Rattan Archer: A resilient foot archer with strong protection from arrows Imperial Skirmisher: An upgraded skirmisher available to Vietnamese allies through a team bonus These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Chatras: Battle Elephants gain hit points
- Paper Money: Lumberjacks also produce gold
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Use the early view of enemy Town Centers to scout the opponent’s map position and choose a suitable opening.
- Core army: Resilient archers and the unique unit reward ranged pressure supported by counters and siege.
- Transition: Use the information advantage to transition before the opponent, then maintain production through Castle Age.
- Watch for: The infantry and cavalry lack some late attack strength, so avoid unsupported melee fights.
Technology tree gaps
This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.
- Barracks: Gambesons
- Archery Range: Hand Cannoneer, Parthian Tactics
- Stable: Hussar, Paladin, Camel Rider, Steppe Lancer
- Siege Workshop: Siege Ram, Siege Onager, Heavy Scorpion
- Castle:
- Dock: Fast Fire Ship, Shipwright
- Monastery: Redemption, Fervor, Heresy
- Blacksmith: Blast Furnace
- University: Masonry, Shipwright, Siphons
- Mining Camp: Gold Shaft Mining
- Market:
Team-game role
The team bonus is Imperial Skirmisher can be researched at the Archery Range. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature units: Rattan Archer; Imperial Skirmisher. Distinctive bonuses: Enemy starting Town Centers are revealed at the beginning. Conscription is free. Economic technologies cost no wood and research faster. In team games, its team bonus is Imperial Skirmisher can be researched at the Archery Range. Its unique technologies are Chatras (battle Elephants gain hit points); Paper Money (lumberjacks also produce gold).
Unique units
Team bonus
Imperial Skirmisher can be researched at the Archery Range.
Civilization bonuses
- Archery Range units and Fire Lancers have extra hit points.
- Enemy starting Town Centers are revealed at the beginning.
- Conscription is free.
- Economic technologies cost no wood and research faster.
Unique technologies
- Focus
- Archers & team vision
- Signature / category
- Rattan Archer
- Release / context
- Rise of the Rajas
- Region
- Southeast Asia
- Classification
- Southeast Asian