FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Mining Camp

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

Mining Camp

Provides a nearby drop-off for miners and access to mining upgrades.

Mining Camp in Age of Empires II
Mining Camp in Age of Empires II

Overview

Provides a nearby drop-off for miners and access to mining upgrades.

Function and access

Provides a nearby drop-off for miners and access to mining upgrades This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

  • Available: Dark Age
  • Cost: 100 Wood
  • Construction time: 35 seconds

Research available here

These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.

Practical role and placement

The Mining Camp is the drop-off point for mined gold and stone and provides the corresponding gathering upgrades. Place it close to the active mine so workers spend more time collecting and less time walking; protect it when the resource is exposed or likely to become a contested expansion.

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

Provides a nearby drop-off for miners and access to mining upgrades. Available from: Dark Age; Construction cost: 100 Wood; Build time: 35 seconds; Line of sight: 6. Mining Camps give Gold and Stone miners a close deposit point, so their placement affects walking time and exposure around resource sites.

Building statistics

Cost
100 Wood
Construction time
35 seconds
Hit points by Age
Dark Age: 600 · Feudal Age: 800 · Castle Age: 1,000 · Imperial Age: 1,000

Building values can vary by edition or scenario.

Also known as
Mining Camp (Age of Empires II)
Focus
Economy · gold & stone
Signature / category
Construction & function
Release / context
Core roster
Region
Structure
Classification
Buildings
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.