TECHNOLOGY · MINING CAMP
Gold Mining
Improves the rate of gold collection.

Overview
Improves the rate of gold collection.
Effect and affected units
Gold Mining changes villagers gather gold 15% faster. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Feudal Age at the Mining Camp. The recorded cost is 100 Food, 75 Wood, and the research time is 30 seconds. The linked progression is Gold Mining → Gold Shaft Mining. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Effect and research timing
Improves the rate of gold collection. Effect: Villagers gather gold 15% faster. Research becomes available in: Feudal Age; Research at: Mining Camp; Research cost: 100 Food, 75 Wood; Research time: 30 seconds. Its payoff is economic: the benefit accumulates through later work, so researching it earlier leaves more time for the improvement to matter.
Research details
- Age
- Feudal Age
- Research building
- Mining Camp
- Research time
- 30 seconds
- Effect
- Villagers gather gold 15% faster
Research requirements and effects for this entry.
- Also known as
- Gold Mining (Age of Empires II)
- Focus
- Research
- Signature / category
- Mining Camp
- Release / context
- Core system
- Region
- Mining Camp
- Classification
- Technologies
research Line: Gold Mining → Gold Shaft Mining