FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Garrison

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · COMBAT MECHANICS

Garrison

Eligible units can shelter inside structures or transports, gaining protection and sometimes enabling the building to fire.

Garrison Age of Empires II game guide artwork
Garrison Age of Empires II game guide artwork

Overview

Eligible units can shelter inside structures or transports, gaining protection and sometimes enabling the building to fire.

How this system affects decisions

This rule affects combat mechanics. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.

How to use this reference

Eligible units can shelter inside structures or transports, gaining protection and sometimes enabling the building to fire. This mechanic links settlement layout to defense. Keep access routes open for your own units, and consider how the structure’s footprint or interaction changes the time an opponent needs to reach workers.

Focus
Combat mechanics
Signature / category
How it works
Release / context
Age of Empires II system
Region
Combat mechanics
Classification
Game systems
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.