BUILDING · STRUCTURE
Stable
Trains mounted troops and researches improvements for cavalry.

Overview
Trains mounted troops and researches improvements for cavalry.
Function and access
Trains mounted troops and researches improvements for cavalry This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Feudal Age
- Cost: 175 Wood
- Construction time: 50 seconds
Units produced here
The catalog associates this structure with the following units. This list is useful for tracing where reinforcements come from and which production line the building represents.
Research available here
These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.
Practical role and placement
The Stable gives access to mounted units, from early Scouts to later cavalry and civilization-specific choices. Mounted units can reinforce quickly and threaten exposed resources, but food and gold demands compete with Villager production and Age advancement. The building is most valuable when the map allows cavalry to use its mobility.
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points by Age: Feudal Age: 1,500 · Castle Age: 1,800 · Imperial Age: 2,100
- Melee armor by Age: Feudal Age: 1 · Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age: Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
- Garrison capacity: 10
- Line of sight: 6
Function and availability
Trains mounted troops and researches improvements for cavalry. Available from: Feudal Age; Construction cost: 175 Wood; Build time: 50 seconds; Garrison capacity: 10; Line of sight: 6. The Stable produces mounted units; its position can make it easier to reinforce raids or move defenders quickly between fronts.
Building statistics
- Age
- Feudal Age
- Cost
- 175 Wood
- Construction time
- 50 seconds
- Garrison capacity
- 10
- Hit points by Age
- Feudal Age: 1,500 · Castle Age: 1,800 · Imperial Age: 2,100
- Melee armor by Age
- Feudal Age: 1 · Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age
- Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
Building values can vary by edition or scenario.
- Also known as
- Stable (Age of Empires II)
- Focus
- Military · cavalry
- Signature / category
- Construction & function
- Release / context
- Core roster
- Region
- Structure
- Classification
- Buildings