FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Stable

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

Stable

Trains mounted troops and researches improvements for cavalry.

Stable in Age of Empires II
Stable in Age of Empires II

Overview

Trains mounted troops and researches improvements for cavalry.

Function and access

Trains mounted troops and researches improvements for cavalry This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

Units produced here

The catalog associates this structure with the following units. This list is useful for tracing where reinforcements come from and which production line the building represents.

Research available here

These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.

Practical role and placement

The Stable gives access to mounted units, from early Scouts to later cavalry and civilization-specific choices. Mounted units can reinforce quickly and threaten exposed resources, but food and gold demands compete with Villager production and Age advancement. The building is most valuable when the map allows cavalry to use its mobility.

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

Trains mounted troops and researches improvements for cavalry. Available from: Feudal Age; Construction cost: 175 Wood; Build time: 50 seconds; Garrison capacity: 10; Line of sight: 6. The Stable produces mounted units; its position can make it easier to reinforce raids or move defenders quickly between fronts.

Building statistics

Cost
175 Wood
Construction time
50 seconds
Garrison capacity
10
Hit points by Age
Feudal Age: 1,500 · Castle Age: 1,800 · Imperial Age: 2,100

Building values can vary by edition or scenario.

Also known as
Stable (Age of Empires II)
Focus
Military · cavalry
Signature / category
Construction & function
Release / context
Core roster
Region
Structure
Classification
Buildings
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