UNIT · STABLE
Battle Elephant
A durable mounted unit with area damage that can push through compact formations.


Overview
A durable mounted unit with area damage that can push through compact formations.
Availability and investment
Battle Elephant becomes available in Castle Age. Its listed production context is Stable. The listed cost is 100 Food, 70 Gold and the training time is 24 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 250
- Melee armor: 1
- Pierce armor: 2
- Line of sight: 7
- Reload time: 2 seconds
- Movement speed: 0.9
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Cavalry
- Armor class: Elephant Units
- Battle Elephant deals +4 bonus damage to units in the All Buildings class
- Battle Elephant deals +4 bonus damage to units in the Stone Defense class
Related unit plan: Battle Elephant breakthrough plan
Battle Elephant: Battle Elephants can break a melee line with high durability and trample damage, especially when a civilization can field them quickly. Use a concentrated group to anchor a push or reinforce a defense rather than sending single Elephants into scattered fights Gather a critical mass near a Stable or forward production point, then advance with ranged support that handles Spearmen and Monks at a distance. Use the Elephants to absorb contact and pressure buildings once the route is screened. Their slow speed is less limiting when they enter a fight close to the objective, so choose the engagement before committing Battle Elephants are expensive, slow, and vulnerable to Spearmen and conversion. Avoid chasing mobile armies or trading into prepared counters; a smaller Knight force may fit a general-purpose plan better when the map demands mobility
Battlefield role and use
A durable mounted unit with area damage that can push through compact formations. Available in the Castle Age. Training cost: 100 Food, 70 Gold. Training time: 24 seconds. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.
Base unit statistics
- Age
- Castle Age
- Training time
- 24 seconds
- Hit points
- 250
- Reload time
- 2 seconds
- Movement speed
- 0.9
Base values before civilization bonuses or researched technologies.