UNIT · STABLE
Knight
A powerful Castle Age mounted fighter with high mobility and melee strength.


Overview
A powerful Castle Age mounted fighter with high mobility and melee strength.
Availability and investment
Knight becomes available in Castle Age. Its listed production context is Stable. The listed cost is 60 Food, 75 Gold and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 10
- Hit points: 100
- Melee armor: 2
- Pierce armor: 2
- Line of sight: 4
- Reload time: 1.8 seconds
- Movement speed: 1.35
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Knight Castle Age power-window plan
Knight: Knights are a powerful Castle Age frontline that can defeat many infantry and foot archer forces while threatening siege and exposed economy. Their impact is greatest when they arrive in a group before the opponent has completed its counters Save for the Castle Age arrival and Stable production, then move the first group toward an exposed resource or use it to protect a ranged army. Add units only while the economy can support upgrades and a safe follow-up. Keep the group mobile enough to raid rather than fighting under static defenses Monks, Camel Riders, Pikemen, and overwhelming ranged fire can stop the line. Do not keep feeding Knights into a prepared counter or spend the whole economy on cavalry when the opponent can wall the map
Battlefield role and use
A powerful Castle Age mounted fighter with high mobility and melee strength. Available in the Castle Age. Training cost: 60 Food, 75 Gold. Training time: 30 seconds. Its upgrade path is Knight → Cavalier → Paladin. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.
Base unit statistics
- Age
- Castle Age
- Training time
- 30 seconds
- Hit points
- 100
- Melee attack
- 10
- Reload time
- 1.8 seconds
- Movement speed
- 1.35
Base values before civilization bonuses or researched technologies.