UNIT · SCENARIO EDITOR
Camel
Camel is a noncombat animal available for scenario and editor use; it is not a Villager-trained military unit.

Overview
Camel is a noncombat animal available for scenario and editor use; it is not a Villager-trained military unit.
Availability and investment
Camel becomes available in Scenario Editor. It is associated with Scenario Editor (Civilian animal). The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
Field use
Keep this worker doing its assigned economic task; its contribution compounds over time, while taking it off work or losing it has an economic cost.
Related unit plan: Camel Archer cavalry-screen plan
Camel Archer: Camel Archers can support a mobile cavalry army against ranged units and provide a hit-and-run option against Halberdiers. Their mounted-archer role also lets them challenge opposing mounted archers while staying mobile Keep Camel Archers behind or beside the main cavalry force and focus fire on exposed ranged support. When Halberdiers threaten the cavalry, kite them in open ground rather than allowing a direct melee engagement. Use their speed to relocate between flanks as the enemy army turns Their mobility does not make them safe in a crowded fight or under defensive fire. Avoid stopping within reach of cavalry or anti-cavalry units, and use a sturdier unit to hold ground when the army needs to defend a fixed point
Related unit plan: Camel Rider cavalry-intercept screen
Camel Rider: Camel Riders are built to challenge cavalry and can pursue mounted units more easily than a slow Spearman line. They are useful as a mobile screen for siege, ranged troops, or exposed Villagers Keep Camels near the route where enemy cavalry can enter and move as a group to intercept rather than chasing single units far from support. Use their mobility to turn a defensive screen into pressure against a retreating cavalry force Spearmen and ranged fire can punish the approach, while non-cavalry armies reduce the Camel Rider’s value. Do not commit the whole army to Camels when the opponent has shifted compositions
Related unit plan: Camel Scout Dark Age information route
Camel Scout: Camel Scouts are primarily an information unit in the Dark Age. They can locate resources and herdables while revealing the routes the economy will need later Use the Camel Scout to find sheep or other herdables, inspect nearby gold and stone, and check which side of the base may be attacked. Keep its route efficient and return before it is trapped by terrain or an enemy Scout Its early attack is too weak to justify a fight. Avoid harassment that risks losing the only source of vision, and do not confuse scouting with an early military commitment
Battlefield role and use
Camel is a noncombat animal available for scenario and editor use; it is not a Villager-trained military unit. This is a map entity rather than an ordinary production choice. Its food, herd, or threat role depends on where it spawns and how nearby Villagers interact with it.
- Focus
- Wildlife · Civilian animal
- Signature / category
- Civilian animal
- Release / context
- Scenario Editor
- Region
- Scenario Editor
- Classification
- Animals