UNIT · BERBERS
Camel Archer
Mounted archers suited to countering other cavalry archers.

Overview
Mounted archers suited to countering other cavalry archers.
Availability and investment
Camel Archer becomes available in Castle Age. Its listed production context is Berbers. The listed cost is 50 Wood, 60 Gold and the training time is 25 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 7
- Hit points: 55
- Melee armor: 0
- Pierce armor: 1
- Ranged attack: 7
- Range: 4
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.4
- Accuracy: 95%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Armor class: Cavalry archer
- Armor class: Camel Units
- Camel Archer deals +4 bonus damage to units in the Cavalry archer class
Related unit plan: Camel Archer cavalry-screen plan
Camel Archer: Camel Archers can support a mobile cavalry army against ranged units and provide a hit-and-run option against Halberdiers. Their mounted-archer role also lets them challenge opposing mounted archers while staying mobile Keep Camel Archers behind or beside the main cavalry force and focus fire on exposed ranged support. When Halberdiers threaten the cavalry, kite them in open ground rather than allowing a direct melee engagement. Use their speed to relocate between flanks as the enemy army turns Their mobility does not make them safe in a crowded fight or under defensive fire. Avoid stopping within reach of cavalry or anti-cavalry units, and use a sturdier unit to hold ground when the army needs to defend a fixed point
Battlefield role and use
Mounted archers suited to countering other cavalry archers. Available in the Castle Age. Training cost: 50 Wood, 60 Gold. Training time: 25 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 25 seconds
- Ranged attack
- 7
- Range
- 4
- Reload time
- 2 seconds
- Movement speed
- 1.4
- Accuracy
- 95%
Base values before civilization bonuses or researched technologies.
- Also known as
- Camel Archer (Age of Empires II)
- Focus
- Distinctive unit · Berbers
- Signature / category
- Berbers
- Release / context
- Civilization roster
- Region
- Berbers
- Classification
- Unique units