UNIT · GURJARAS
Camel Scout
An early Gurjara camel that scouts the map before becoming a combat unit in later Ages.

Overview
An early Gurjara camel that scouts the map before becoming a combat unit in later Ages.
Availability and investment
Camel Scout becomes available in Feudal Age. Its listed production context is Gurjaras. The listed cost is 55 Food, 60 Gold and the training time is 17.6 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 70
- Melee armor: 0
- Pierce armor: 0
- Reload time: 2 seconds
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Camel Units
- Camel Scout deals +5 bonus damage to units in the Cavalry class
- Camel Scout deals +2 bonus damage to units in the Camel Units class
- Camel Scout deals +2 bonus damage to units in the Ship class
Related unit plan: Camel Scout Dark Age information route
Camel Scout: Camel Scouts are primarily an information unit in the Dark Age. They can locate resources and herdables while revealing the routes the economy will need later Use the Camel Scout to find sheep or other herdables, inspect nearby gold and stone, and check which side of the base may be attacked. Keep its route efficient and return before it is trapped by terrain or an enemy Scout Its early attack is too weak to justify a fight. Avoid harassment that risks losing the only source of vision, and do not confuse scouting with an early military commitment
Battlefield role and use
An early Gurjara camel that scouts the map before becoming a combat unit in later Ages. Available in the Feudal Age. Training cost: 55 Food, 60 Gold. Training time: 17.6 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Feudal Age
- Training time
- 17.6 seconds
- Reload time
- 2 seconds
Base values before civilization bonuses or researched technologies.
- Focus
- Distinctive unit · Gurjaras
- Signature / category
- Gurjaras
- Release / context
- Civilization roster
- Region
- Gurjaras
- Classification
- Unique units