UNIT · STABLE
Camel Rider
A mounted counter whose bonus damage makes it effective against cavalry.


Overview
A mounted counter whose bonus damage makes it effective against cavalry.
Availability and investment
Camel Rider becomes available in Castle Age. Its listed production context is Stable. The listed cost is 55 Food, 60 Gold and the training time is 22 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Camel Rider → Heavy Camel Rider; Imperial Camel Rider (Hindustanis)
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 100
- Melee armor: 0
- Pierce armor: 0
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.45
Field use
Choose engagements against mounted units or other targets named by its bonus-attack entry. Its low cost and matchup bonus are most useful when it protects a more expensive army or blocks a cavalry approach.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Camel Units
- Camel Rider deals +9 bonus damage to units in the Cavalry class
- Camel Rider deals +5 bonus damage to units in the Camel Units class
- Camel Rider deals +5 bonus damage to units in the Ship class
- Camel Rider deals +5 bonus damage to units in the Fishing Ship class
Related unit plan: Camel Rider cavalry-intercept screen
Camel Rider: Camel Riders are built to challenge cavalry and can pursue mounted units more easily than a slow Spearman line. They are useful as a mobile screen for siege, ranged troops, or exposed Villagers Keep Camels near the route where enemy cavalry can enter and move as a group to intercept rather than chasing single units far from support. Use their mobility to turn a defensive screen into pressure against a retreating cavalry force Spearmen and ranged fire can punish the approach, while non-cavalry armies reduce the Camel Rider’s value. Do not commit the whole army to Camels when the opponent has shifted compositions
Battlefield role and use
A mounted counter whose bonus damage makes it effective against cavalry. Available in the Castle Age. Training cost: 55 Food, 60 Gold. Training time: 22 seconds. Its upgrade path is Camel Rider → Heavy Camel Rider; Imperial Camel Rider (Hindustanis). Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.
Base unit statistics
- Age
- Castle Age
- Training time
- 22 seconds
- Hit points
- 100
- Reload time
- 2 seconds
- Movement speed
- 1.45
Base values before civilization bonuses or researched technologies.
- Also known as
- Camel Rider (Age of Empires II)
- Focus
- Anti-cavalry
- Signature / category
- Stable
- Release / context
- Core roster
- Region
- Stable
- Classification
- Units
upgrade Line: Camel Rider → Heavy Camel Rider; Imperial Camel Rider (Hindustanis)