CIVILIZATION · SOUTH ASIA
Hindustanis
Hindustanis are part of Age of Empires II, representing South Asia and emphasizing camels & gunpowder. Their signature roster includes the Ghulam. Villagers become cheaper as the game advances.

Overview
Hindustanis are part of Age of Empires II, representing South Asia and emphasizing camels & gunpowder. Their signature roster includes the Ghulam. Villagers become cheaper as the game advances.
Civilization identity
Hindustanis is classified as South Asia and is centered on camels & gunpowder. Its defining roster entrys are Ghulam, Imperial Camel Rider. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, camel and light cavalry deal more damage to standard buildings; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Villagers become cheaper as the game advances This changes the resource investment or timing needed to field the affected option.
- Camel Riders attack faster This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
- Gunpowder units gain armor This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
- Caravanserais become available in the Imperial Age This changes access to a unit, building, or resource and can open a timing or map-control option earlier than usual.
Signature units and unique technologies
Ghulam: Hindustani infantry that resists arrows and thrusts through multiple enemies Imperial Camel Rider: A Hindustani cavalry upgrade specialized for confronting mounted armies These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Grand Trunk Road: Gold income is faster and trading fees are lower
- Shatagni: Hand Cannoneers gain range
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Use cheaper Villagers to keep Town Center production moving while preparing safe Feudal pressure.
- Core army: Camel Riders and ranged or gunpowder support replace the conventional Knight-centered plan.
- Transition: Carry the economic lead into Castle and Imperial Age, choosing camels, gunpowder, and siege to match the opponent.
- Watch for: There is no Knight line; do not treat Camels as a direct substitute in every matchup.
Technology tree gaps
This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.
- Barracks: Halberdier, Gambesons
- Archery Range: Arbalester, Parthian Tactics
- Stable: Knight, Battle Elephant, Steppe Lancer
- Siege Workshop: Battering Ram, Siege Onager, Heavy Scorpion
- Castle: Sappers
- Dock: Fast Fire Ship, Heavy Demolition Ship, Shipwright, Dry Dock
- Monastery: Atonement, Heresy
- Defensive structures: Keep, Bombard Tower
- Blacksmith: Plate Mail Armor
- University: Architecture, Bombard Tower, Keep, Heated Shot, Arrowslits, Treadmill Crane, Dry Dock, Shipwright, Siphons
- Mill: Crop Rotation
- Market: Guilds
Team-game role
The team bonus is Camel and light cavalry deal more damage to standard buildings. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature units: Ghulam; Imperial Camel Rider. Distinctive bonuses: Camel Riders attack faster. Gunpowder units gain armor. Caravanserais become available in the Imperial Age. In team games, its team bonus is Camel and light cavalry deal more damage to standard buildings. Its unique technologies are Grand Trunk Road (gold income is faster and trading fees are lower); Shatagni (hand Cannoneers gain range).
Unique units
Team bonus
Camel and light cavalry deal more damage to standard buildings.
Civilization bonuses
- Villagers become cheaper as the game advances.
- Camel Riders attack faster.
- Gunpowder units gain armor.
- Caravanserais become available in the Imperial Age.
Unique technologies
- Focus
- Camels & gunpowder
- Signature / category
- Ghulam
- Release / context
- Dynasties of India
- Region
- South Asia
- Classification
- South Asian