UNIT · STABLE
Knight line
A powerful mounted core unit that combines mobility, durability, and high melee damage.

Overview
A powerful mounted core unit that combines mobility, durability, and high melee damage.
Availability and investment
Knight line becomes available in Knight: Castle Age · Cavalier: Imperial Age · Paladin: Imperial Age. Its listed production context is Stable. The listed cost is Knight: 60 Food, 75 Gold · Cavalier: 60 Food, 75 Gold · Paladin: 60 Food, 75 Gold and the training time is Knight: 30 seconds · Cavalier: 30 seconds · Paladin: 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: Knight: 10 · Cavalier: 12 · Paladin: 14
- Hit points: Knight: 100 · Cavalier: 120 · Paladin: 160
- Melee armor: Knight: 2 · Cavalier: 2 · Paladin: 2
- Pierce armor: Knight: 2 · Cavalier: 2 · Paladin: 3
- Line of sight: Knight: 4 · Cavalier: 4 · Paladin: 5
- Reload time: Knight: 1.8 seconds · Cavalier: 1.8 seconds · Paladin: 1.9 seconds
- Movement speed: Knight: 1.35 · Cavalier: 1.35 · Paladin: 1.35
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Battlefield role and use
A powerful mounted core unit that combines mobility, durability, and high melee damage. Availability across the line: Knight: Castle Age · Cavalier: Imperial Age · Paladin: Imperial Age. Its upgrade path is Knight → Cavalier → Paladin. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.
Upgrade-line comparison
- Age
- Knight: Castle Age · Cavalier: Imperial Age · Paladin: Imperial Age
- Hit points
- Knight: 100 · Cavalier: 120 · Paladin: 160
- Melee armor
- Knight: 2 · Cavalier: 2 · Paladin: 2
- Pierce armor
- Knight: 2 · Cavalier: 2 · Paladin: 3
- Line of sight
- Knight: 4 · Cavalier: 4 · Paladin: 5
- Reload time
- Knight: 1.8 seconds · Cavalier: 1.8 seconds · Paladin: 1.9 seconds
Base values before civilization bonuses or researched technologies.