UNIT · SIEGE WORKSHOP
Battering Ram
A siege engine with strong resistance to arrows, used to approach and damage buildings.



Overview
A siege engine with strong resistance to arrows, used to approach and damage buildings.
Availability and investment
Battering Ram becomes available in Castle Age. Its listed production context is Siege Workshop. The listed cost is 160 Wood, 75 Gold and the training time is 36 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Battering Ram → Capped Ram → Siege Ram
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 175
- Pierce armor: 180
- Line of sight: 5
- Reload time: 5 seconds
- Movement speed: 0.6
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Siege weapon
- Armor class: Ram
- Battering Ram deals +40 bonus damage to units in the Siege weapon class
- Battering Ram deals +150 bonus damage to units in the All Buildings class
Related unit plan: Battering Ram escorted breach
Battering Ram: Battering Rams can absorb arrow fire and deal heavy damage to buildings, but a Castle can still destroy an unsupported Ram. Their value comes from forcing a breach while the army controls the ground around them Gather Rams with infantry or cavalry that can intercept defenders, then focus one wall or production building until the route opens. Keep units close enough to protect the Ram from melee attackers and continue pressure through the breach rather than leaving it isolated Castles and melee defenders can punish a Ram without support. Do not build one and send it alone toward a fortified base; wait until the army is ready to escort it
Battlefield role and use
A siege engine with strong resistance to arrows, used to approach and damage buildings. Available in the Castle Age. Training cost: 160 Wood, 75 Gold. Training time: 36 seconds. Its upgrade path is Battering Ram → Capped Ram → Siege Ram. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.
Base unit statistics
- Age
- Castle Age
- Training time
- 36 seconds
- Hit points
- 175
- Pierce armor
- 180
- Reload time
- 5 seconds
- Movement speed
- 0.6
Base values before civilization bonuses or researched technologies.
- Also known as
- Battering Ram (Age of Empires II)
- Focus
- Siege
- Signature / category
- Siege Workshop
- Release / context
- Core roster
- Region
- Siege Workshop
- Classification
- Units
upgrade Line: Battering Ram → Capped Ram → Siege Ram
chronicles Upgrade Line: Battering Ram → Capped Ram → Siege Ram