UNIT · SIEGE WORKSHOP
Capped Ram
A reinforced ram upgrade with higher durability and building pressure.



Overview
A reinforced ram upgrade with higher durability and building pressure.
Availability and investment
Capped Ram becomes available in Imperial Age. Its listed production context is Siege Workshop. The listed cost is 160 Wood, 75 Gold and the training time is 36 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Battering Ram → Capped Ram → Siege Ram
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 200
- Pierce armor: 190
- Line of sight: 5
- Reload time: 5 seconds
- Movement speed: 0.6
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Siege weapon
- Armor class: Ram
- Capped Ram deals +50 bonus damage to units in the Siege weapon class
- Capped Ram deals +160 bonus damage to units in the All Buildings class
Related unit plan: Capped Ram escorted-building push
Capped Ram: Capped Rams absorb arrow fire and apply strong pressure to buildings, but melee units can destroy them quickly. They need a screen that controls the ground around the target Bring the Ram with infantry or cavalry, focus one wall or production building, and keep the escort close enough to intercept defenders. Use it to open a route for the army, then advance through the breach instead of leaving it alone at the wall The Ram is vulnerable to melee attackers despite its pierce durability. Do not send it into a defended base without an escort or lose time repairing a stalled push under Castle fire
Battlefield role and use
A reinforced ram upgrade with higher durability and building pressure. Available in the Imperial Age. Training cost: 160 Wood, 75 Gold. Training time: 36 seconds. Its upgrade path is Battering Ram → Capped Ram → Siege Ram. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.
Base unit statistics
- Age
- Imperial Age
- Training time
- 36 seconds
- Hit points
- 200
- Pierce armor
- 190
- Reload time
- 5 seconds
- Movement speed
- 0.6
Base values before civilization bonuses or researched technologies.
- Also known as
- Capped Ram (Age of Empires II)
- Focus
- Siege
- Signature / category
- Siege Workshop
- Release / context
- Core roster
- Region
- Siege Workshop
- Classification
- Units
upgrade Line: Battering Ram → Capped Ram → Siege Ram
chronicles Upgrade Line: Battering Ram → Capped Ram → Siege Ram