BUILDING · STRUCTURE
Siege Workshop
Produces heavy engines that break formations, walls, and defensive positions.

Overview
Produces heavy engines that break formations, walls, and defensive positions.
Function and access
Produces heavy engines that break formations, walls, and defensive positions This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Castle Age
- Cost: 200 Wood
- Construction time: 40 seconds
Units produced here
The catalog associates this structure with the following units. This list is useful for tracing where reinforcements come from and which production line the building represents.
Research available here
These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.
Practical role and placement
The Siege Workshop produces siege units that threaten buildings, formations, or both depending on the weapon. Siege is expensive and vulnerable without support, so pair its production with a screen that can hold mobile attackers away while the engines work on a chosen target.
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points by Age: Feudal Age: 1,500 · Castle Age: 1,800 · Imperial Age: 2,100
- Melee armor by Age: Feudal Age: 1 · Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age: Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
- Garrison capacity: 10
- Line of sight: 6
Function and availability
Produces heavy engines that break formations, walls, and defensive positions. Available from: Castle Age; Construction cost: 200 Wood; Build time: 40 seconds; Garrison capacity: 10; Line of sight: 6. The Siege Workshop makes specialized siege equipment available, shifting production toward breaking structures or pressuring enemy formations.
Building statistics
- Age
- Castle Age
- Cost
- 200 Wood
- Construction time
- 40 seconds
- Garrison capacity
- 10
- Hit points by Age
- Feudal Age: 1,500 · Castle Age: 1,800 · Imperial Age: 2,100
- Melee armor by Age
- Feudal Age: 1 · Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age
- Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
Building values can vary by edition or scenario.
- Also known as
- Siege Workshop (Age of Empires II)
- Focus
- Military · siege
- Signature / category
- Construction & function
- Release / context
- Core roster
- Region
- Structure
- Classification
- Buildings