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Scorpion

UNITS · AGE OF EMPIRES II ONLY

UNIT · SIEGE WORKSHOP

Scorpion

A bolt engine that damages units in a line and benefits from a protected firing lane.

Scorpion in-game unit artwork
Scorpion in-game unit artwork

Overview

A bolt engine that damages units in a line and benefits from a protected firing lane.

Availability and investment

Scorpion becomes available in Castle Age. Its listed production context is Siege Workshop. The listed cost is 75 Wood, 75 Gold and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.

Armor classes and counters

Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

Related unit plan: Scorpion formation support plan

Scorpion: Scorpions are most effective when several bolts can pass through a slow or tightly grouped army. They can punish foot archers or infantry while staying behind a protected line, especially when the opponent cannot easily reach them Position Scorpions in a straight firing lane behind Pikemen or another screen. Wait for enemy units to commit into a choke or approach, then focus the group on targets that cannot scatter quickly. Keep the formation compact enough to protect the siege while leaving room for retreat Fast cavalry and units that can dodge or close quickly reduce Scorpion value; high pierce armor also limits some volleys. Protect the slow line and avoid adding Scorpions when the battlefield is too open to control

Battlefield role and use

A bolt engine that damages units in a line and benefits from a protected firing lane. Available in the Castle Age. Training cost: 75 Wood, 75 Gold. Training time: 30 seconds. Its Chronicles progression is Scorpion → Heavy Scorpion. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.

Base unit statistics

Cost
75 Wood, 75 Gold
Training time
30 seconds
Ranged attack
11
Range
7
Reload time
3.6 seconds
Movement speed
0.65

Base values before civilization bonuses or researched technologies.

Also known as
Scorpion (Age of Empires II)
Focus
Siege · piercing fire
Signature / category
Siege Workshop
Release / context
Core roster
Classification
Units

chronicles Upgrade Line: Scorpion → Heavy Scorpion

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