UNIT · SIEGE WORKSHOP
Scorpion
A bolt engine that damages units in a line and benefits from a protected firing lane.



Overview
A bolt engine that damages units in a line and benefits from a protected firing lane.
Availability and investment
Scorpion becomes available in Castle Age. Its listed production context is Siege Workshop. The listed cost is 75 Wood, 75 Gold and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Scorpion → Heavy Scorpion
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 11
- Hit points: 40
- Melee armor: 0
- Pierce armor: 7
- Ranged attack: 11
- Range: 7
- Line of sight: 9
- Reload time: 3.6 seconds
- Movement speed: 0.65
- Accuracy: 100%
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Siege weapon
- Scorpion deals +1 bonus damage to units in the Infantry class
- Scorpion deals +7 bonus damage to units in the Elephant Units class
- Scorpion deals +1 bonus damage to units in the Ram class
- Scorpion deals +2 bonus damage to units in the All Buildings class
Related unit plan: Scorpion formation support plan
Scorpion: Scorpions are most effective when several bolts can pass through a slow or tightly grouped army. They can punish foot archers or infantry while staying behind a protected line, especially when the opponent cannot easily reach them Position Scorpions in a straight firing lane behind Pikemen or another screen. Wait for enemy units to commit into a choke or approach, then focus the group on targets that cannot scatter quickly. Keep the formation compact enough to protect the siege while leaving room for retreat Fast cavalry and units that can dodge or close quickly reduce Scorpion value; high pierce armor also limits some volleys. Protect the slow line and avoid adding Scorpions when the battlefield is too open to control
Battlefield role and use
A bolt engine that damages units in a line and benefits from a protected firing lane. Available in the Castle Age. Training cost: 75 Wood, 75 Gold. Training time: 30 seconds. Its Chronicles progression is Scorpion → Heavy Scorpion. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.
Base unit statistics
- Age
- Castle Age
- Training time
- 30 seconds
- Ranged attack
- 11
- Range
- 7
- Reload time
- 3.6 seconds
- Movement speed
- 0.65
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Also known as
- Scorpion (Age of Empires II)
- Focus
- Siege · piercing fire
- Signature / category
- Siege Workshop
- Release / context
- Core roster
- Region
- Siege Workshop
- Classification
- Units
chronicles Upgrade Line: Scorpion → Heavy Scorpion