UNIT · SIEGE WORKSHOP
Heavy Scorpion
An upgraded scorpion with stronger attacks against units lined up in its path.



Overview
An upgraded scorpion with stronger attacks against units lined up in its path.
Availability and investment
Heavy Scorpion becomes available in Imperial Age. Its listed production context is Siege Workshop. The listed cost is 75 Wood, 75 Gold and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Scorpion → Heavy Scorpion
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 14
- Hit points: 60
- Melee armor: 1
- Pierce armor: 8
- Ranged attack: 14
- Range: 7
- Line of sight: 9
- Reload time: 3.6 seconds
- Movement speed: 0.65
- Accuracy: 100%
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Siege weapon
- Heavy Scorpion deals +2 bonus damage to units in the Infantry class
- Heavy Scorpion deals +10 bonus damage to units in the Elephant Units class
- Heavy Scorpion deals +2 bonus damage to units in the Ram class
- Heavy Scorpion deals +4 bonus damage to units in the All Buildings class
Related unit plan: Heavy Scorpion protected-lane plan
Heavy Scorpion: Heavy Scorpions can punish slow infantry, archers, and Monks when their bolts travel through a controlled lane. Their minimum range and slow movement make protection and formation placement essential Set them behind a screen at a choke or along a route the enemy must cross. Keep the firing line together so shots pass through several targets, and shift the formation if fast units begin to close from the side Cavalry and agile melee units can dodge the bolts and reach the Scorpions quickly. Maintain an escort and avoid placing the line where nearby enemies can exploit its minimum range
Battlefield role and use
An upgraded scorpion with stronger attacks against units lined up in its path. Available in the Imperial Age. Training cost: 75 Wood, 75 Gold. Training time: 30 seconds. Its Chronicles progression is Scorpion → Heavy Scorpion. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.
Base unit statistics
- Age
- Imperial Age
- Training time
- 30 seconds
- Ranged attack
- 14
- Range
- 7
- Reload time
- 3.6 seconds
- Movement speed
- 0.65
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Also known as
- Heavy Scorpion (Age of Empires II)
- Focus
- Siege · piercing fire
- Signature / category
- Siege Workshop
- Release / context
- Core roster
- Region
- Siege Workshop
- Classification
- Units
chronicles Upgrade Line: Scorpion → Heavy Scorpion