GUIDE · COMBAT MECHANICS
Minimum range
Some ranged units cannot fire at targets within a short inner distance, leaving them vulnerable when enemies close in.

Overview
Some ranged units cannot fire at targets within a short inner distance, leaving them vulnerable when enemies close in.
How this system affects decisions
Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.
How to use this reference
Some ranged units cannot fire at targets within a short inner distance, leaving them vulnerable when enemies close in. Range, vision, and explored terrain answer different questions: attack range determines what a unit can hit, line of sight reveals nearby tiles, and fog rules determine what information remains visible to the player.
- Focus
- Combat mechanics
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Combat mechanics
- Classification
- Game systems