UNIT · SIEGE WORKSHOP
Scorpion line
A ground-based bolt thrower that damages units in a line and is most effective with protection.

Overview
A ground-based bolt thrower that damages units in a line and is most effective with protection.
Availability and investment
Scorpion line becomes available in Scorpion: Castle Age · Heavy Scorpion: Imperial Age. Its listed production context is Siege Workshop. The listed cost is Scorpion: 75 Wood, 75 Gold · Heavy Scorpion: 75 Wood, 75 Gold and the training time is Scorpion: 30 seconds · Heavy Scorpion: 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: Scorpion: 11 · Heavy Scorpion: 14
- Hit points: Scorpion: 40 · Heavy Scorpion: 60
- Melee armor: Scorpion: 0 · Heavy Scorpion: 1
- Pierce armor: Scorpion: 7 · Heavy Scorpion: 8
- Ranged attack: Scorpion: 11 · Heavy Scorpion: 14
- Range: Scorpion: 7 · Heavy Scorpion: 7
- Line of sight: Scorpion: 9 · Heavy Scorpion: 9
- Reload time: Scorpion: 3.6 seconds · Heavy Scorpion: 3.6 seconds
- Movement speed: Scorpion: 0.65 · Heavy Scorpion: 0.65
- Accuracy: Scorpion: 100% · Heavy Scorpion: 100%
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Battlefield role and use
A ground-based bolt thrower that damages units in a line and is most effective with protection. Availability across the line: Scorpion: Castle Age · Heavy Scorpion: Imperial Age. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.
Upgrade-line comparison
- Training time
- Scorpion: 30 seconds · Heavy Scorpion: 30 seconds
- Hit points
- Scorpion: 40 · Heavy Scorpion: 60
- Ranged attack
- Scorpion: 11 · Heavy Scorpion: 14
- Melee armor
- Scorpion: 0 · Heavy Scorpion: 1
- Pierce armor
- Scorpion: 7 · Heavy Scorpion: 8
- Range
- Scorpion: 7 · Heavy Scorpion: 7
- Line of sight
- Scorpion: 9 · Heavy Scorpion: 9
- Reload time
- Scorpion: 3.6 seconds · Heavy Scorpion: 3.6 seconds
- Movement speed
- Scorpion: 0.65 · Heavy Scorpion: 0.65
- Accuracy
- Scorpion: 100% · Heavy Scorpion: 100%
Base values before civilization bonuses or researched technologies.
- Focus
- Siege · piercing fire
- Signature / category
- Siege Workshop
- Release / context
- Core roster
- Region
- Siege Workshop
- Classification
- Units