FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Bombard Cannon

UNITS · AGE OF EMPIRES II ONLY

UNIT · SIEGE WORKSHOP

Bombard Cannon

A mobile gunpowder engine that deals heavy damage to buildings and siege targets.

Bombard Cannon in-game unit artwork
Bombard Cannon in-game unit artwork

Overview

A mobile gunpowder engine that deals heavy damage to buildings and siege targets.

Availability and investment

Bombard Cannon becomes available in Imperial Age. Its listed production context is Siege Workshop. The listed cost is 225 Wood, 225 Gold and the training time is 56 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Bombard Cannon counter-siege deployment

    Bombard Cannon: Bombard Cannons can attack defensive buildings and are especially useful for removing opposing siege such as Scorpions or Onagers. Their range allows them to contribute safely when the army provides vision and protection Keep Bombard Cannons behind a screen and use scouts or forward units to reveal enemy siege and Trebuchets. Focus the most dangerous artillery first, then move onto a building that blocks the army’s route. Retreat after each shot if mobile units begin to approach The Cannons are vulnerable if left without a screen or vision. Do not walk them into a melee fight or assume building damage alone makes them the best choice for every siege target

    Battlefield role and use

    A mobile gunpowder engine that deals heavy damage to buildings and siege targets. Available in the Imperial Age. Training cost: 225 Wood, 225 Gold. Training time: 56 seconds. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.

    Base unit statistics

    Cost
    225 Wood, 225 Gold
    Training time
    56 seconds
    Range
    12
    Reload time
    6.5 seconds
    Movement speed
    0.7

    Base values before civilization bonuses or researched technologies.

    Focus
    Siege · gunpowder
    Signature / category
    Siege Workshop
    Release / context
    Core roster
    Classification
    Units
    Ⅱ

    ABOUT THIS FIELD GUIDE

    Built for the next question.

    A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.