UNIT · DOCK
Fishing Ship
A working vessel that gathers food from fish and can construct fish traps.


Overview
A working vessel that gathers food from fish and can construct fish traps.
Availability and investment
Fishing Ship becomes available in Dark Age. Its listed production context is Dock. The listed cost is 75 Wood and the training time is 40 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 50
- Melee armor: 1
- Pierce armor: 1
- Line of sight: 5
- Movement speed: 1.26
Field use
Keep this worker doing its assigned economic task; its contribution compounds over time, while taking it off work or losing it has an economic cost.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Battlefield role and use
A working vessel that gathers food from fish and can construct fish traps. Available in the Dark Age. Training cost: 75 Wood. Training time: 40 seconds. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.
Base unit statistics
Base values before civilization bonuses or researched technologies.