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THE ENCYCLOPEDIA

Dock

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

Dock

Builds ships and supports fishing, transport, naval research, and water control.

Dock in Age of Empires II
Dock in Age of Empires II

Overview

Builds ships and supports fishing, transport, naval research, and water control.

Function and access

Builds ships and supports fishing, transport, naval research, and water control This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

  • Available: Dark Age
  • Cost: 150 Wood
  • Construction time: 35 seconds

Units produced here

The catalog associates this structure with the following units. This list is useful for tracing where reinforcements come from and which production line the building represents.

Research available here

These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

Builds ships and supports fishing, transport, naval research, and water control. Available from: Dark Age; Construction cost: 150 Wood; Build time: 35 seconds; Listed range: 6; Line of sight: 8. The Dock opens naval production and waterborne trade or transport; its safety and access to navigable water determine whether those options remain usable.

Building statistics

Cost
150 Wood
Construction time
35 seconds
Range
6

Building values can vary by edition or scenario.

Also known as
Dock (Age of Empires II)
Focus
Naval · production
Signature / category
Construction & function
Release / context
Core roster
Region
Structure
Classification
Buildings
Ⅱ

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