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THE ENCYCLOPEDIA

Fast Fire Ship

UNITS · AGE OF EMPIRES II ONLY

UNIT · DOCK

Fast Fire Ship

A faster, more advanced fire vessel for decisive close-range engagements.

Fast Fire Ship in-game unit artwork
Fast Fire Ship in-game unit artwork

Overview

A faster, more advanced fire vessel for decisive close-range engagements.

Availability and investment

Fast Fire Ship becomes available in Imperial Age. Its listed production context is Dock. The listed cost is 75 Wood, 45 Gold and the training time is 27 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.

Armor classes and counters

Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

Related unit plan: Fast Fire Ship close-fleet upgrade

Fast Fire Ship: Fast Fire Ships improve the close-range Fire Ship role and can pressure standard warships when they reach contact. The upgrade is most useful when the fleet is built around quick close engagements Upgrade a Fire Ship fleet that is already active, then group the ships and focus one opponent at a time. Use Galleons to draw attention or protect the approach, and keep Fire Ships near transports or fishing routes that need cover Hulks and other specialized ships can change the matchup, while ranged fleets can damage the Fire Ships before they close. Do not send them alone into a prepared naval counter

Battlefield role and use

A faster, more advanced fire vessel for decisive close-range engagements. Available in the Imperial Age. Training cost: 75 Wood, 45 Gold. Training time: 27 seconds. Its upgrade path is Fire Galley → Fire Ship → Fast Fire Ship. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.

Base unit statistics

Cost
75 Wood, 45 Gold
Training time
27 seconds
Range
2.5
Reload time
0.25 seconds
Movement speed
1.56

Base values before civilization bonuses or researched technologies.

Focus
Naval · anti-ship
Signature / category
Dock
Release / context
Core roster
Region
Dock
Classification
Units

upgrade Line: Fire Galley → Fire Ship → Fast Fire Ship

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