UNIT · DOCK
Fast Fire Ship
A faster, more advanced fire vessel for decisive close-range engagements.


Overview
A faster, more advanced fire vessel for decisive close-range engagements.
Availability and investment
Fast Fire Ship becomes available in Imperial Age. Its listed production context is Dock. The listed cost is 75 Wood, 45 Gold and the training time is 27 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Fire Galley → Fire Ship → Fast Fire Ship
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 140
- Melee armor: 3
- Pierce armor: 7
- Range: 2.5
- Line of sight: 6
- Reload time: 0.25 seconds
- Movement speed: 1.56
- Accuracy: 0%
Field use
Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Ship
- Armor class: Fire ship
- Fast Fire Ship deals +3 bonus damage to units in the Capital Ships class
- Fast Fire Ship deals +3 bonus damage to units in the All Buildings class
- Fast Fire Ship deals +4 bonus damage to units in the Fishing Ship class
Related unit plan: Fast Fire Ship close-fleet upgrade
Fast Fire Ship: Fast Fire Ships improve the close-range Fire Ship role and can pressure standard warships when they reach contact. The upgrade is most useful when the fleet is built around quick close engagements Upgrade a Fire Ship fleet that is already active, then group the ships and focus one opponent at a time. Use Galleons to draw attention or protect the approach, and keep Fire Ships near transports or fishing routes that need cover Hulks and other specialized ships can change the matchup, while ranged fleets can damage the Fire Ships before they close. Do not send them alone into a prepared naval counter
Battlefield role and use
A faster, more advanced fire vessel for decisive close-range engagements. Available in the Imperial Age. Training cost: 75 Wood, 45 Gold. Training time: 27 seconds. Its upgrade path is Fire Galley → Fire Ship → Fast Fire Ship. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.
Base unit statistics
- Age
- Imperial Age
- Training time
- 27 seconds
- Hit points
- 140
- Range
- 2.5
- Reload time
- 0.25 seconds
- Movement speed
- 1.56
- Accuracy
- 0%
Base values before civilization bonuses or researched technologies.
- Focus
- Naval · anti-ship
- Signature / category
- Dock
- Release / context
- Core roster
- Region
- Dock
- Classification
- Units
upgrade Line: Fire Galley → Fire Ship → Fast Fire Ship