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Demolition Ship

UNITS · AGE OF EMPIRES II ONLY

UNIT · DOCK

Demolition Ship

An expendable explosive craft that can damage clusters of enemy ships.

Demolition Ship in-game unit artwork
Demolition Ship in-game unit artwork

Overview

An expendable explosive craft that can damage clusters of enemy ships.

Availability and investment

Demolition Ship becomes available in Castle Age. Its listed production context is Dock. The listed cost is 45 Wood, 80 Gold and the training time is 31 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Demolition Ship fleet-cluster strike

    Demolition Ship: Demolition Ships deliver a high-impact blast against grouped ships, so they are best used to punish a fleet that has committed to a channel or gathered around a target. Their larger blast makes timing especially important Keep the ship behind ordinary warships until the enemy formation is compact, then steer into its center or the highest-value cluster. Use another ship to draw fire and approach from a direction that limits the opponent’s chance to scatter The ship has to reach the target and may be destroyed before impact. Avoid sending it at a lone vessel or into a fleet with room to spread out

    Battlefield role and use

    An expendable explosive craft that can damage clusters of enemy ships. Available in the Castle Age. Training cost: 45 Wood, 80 Gold. Training time: 31 seconds. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.

    Base unit statistics

    Cost
    45 Wood, 80 Gold
    Training time
    31 seconds
    Movement speed
    1.52

    Base values before civilization bonuses or researched technologies.

    Focus
    Naval · explosive
    Signature / category
    Dock
    Release / context
    Core roster
    Region
    Dock
    Classification
    Units
    Ⅱ

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