UNIT · DOCK
Demolition Ship
An expendable explosive craft that can damage clusters of enemy ships.

Overview
An expendable explosive craft that can damage clusters of enemy ships.
Availability and investment
Demolition Ship becomes available in Castle Age. Its listed production context is Dock. The listed cost is 45 Wood, 80 Gold and the training time is 31 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 50
- Melee armor: 1
- Pierce armor: 0
- Line of sight: 6
- Movement speed: 1.52
Field use
Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Ship
- Demolition Ship deals +220 bonus damage to units in the All Buildings class
Related unit plan: Demolition Ship fleet-cluster strike
Demolition Ship: Demolition Ships deliver a high-impact blast against grouped ships, so they are best used to punish a fleet that has committed to a channel or gathered around a target. Their larger blast makes timing especially important Keep the ship behind ordinary warships until the enemy formation is compact, then steer into its center or the highest-value cluster. Use another ship to draw fire and approach from a direction that limits the opponent’s chance to scatter The ship has to reach the target and may be destroyed before impact. Avoid sending it at a lone vessel or into a fleet with room to spread out
Battlefield role and use
An expendable explosive craft that can damage clusters of enemy ships. Available in the Castle Age. Training cost: 45 Wood, 80 Gold. Training time: 31 seconds. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.
Base unit statistics
- Age
- Castle Age
- Training time
- 31 seconds
- Movement speed
- 1.52
Base values before civilization bonuses or researched technologies.