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THE ENCYCLOPEDIA

Elite Cannon Galleon

UNITS · AGE OF EMPIRES II ONLY

UNIT · GENERAL ROSTER

Elite Cannon Galleon

An upgraded siege ship with improved range and power against coastal defenses.

Elite Cannon Galleon in-game unit artwork
Elite Cannon Galleon in-game unit artwork

Overview

An upgraded siege ship with improved range and power against coastal defenses.

Availability and investment

Elite Cannon Galleon becomes available in Imperial Age. Its listed production context is General roster. The listed cost is 200 Wood, 150 Gold and the training time is 46 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Elite Cannon Galleon coastal siege line

    Elite Cannon Galleon: Elite Cannon Galleons can bombard shore buildings from exceptional range, making them useful when a fleet must attack a Castle or defensive structure without landing first. Their slow projectile and firing cycle limit them against moving ships Use friendly warships to clear the approach and keep Cannon Galleons at a safe firing distance. Focus one building that protects a crossing or enemy Dock, then relocate if the fleet screen is challenged. Use ordinary ships to handle moving naval targets Their projectiles are slow and ineffective against maneuvering ships. Do not expose the siege line without a fleet screen or expect it to win a naval fight by itself

    Battlefield role and use

    An upgraded siege ship with improved range and power against coastal defenses. Available in the Imperial Age. Training cost: 200 Wood, 150 Gold. Training time: 46 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    200 Wood, 150 Gold
    Training time
    46 seconds
    Range
    15
    Reload time
    10 seconds
    Movement speed
    1.05

    Base values before civilization bonuses or researched technologies.

    Focus
    Core unit · Age of Empires II
    Signature / category
    General roster
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