UNIT · GENERAL ROSTER
Elite Cannon Galleon
An upgraded siege ship with improved range and power against coastal defenses.


Overview
An upgraded siege ship with improved range and power against coastal defenses.
Availability and investment
Elite Cannon Galleon becomes available in Imperial Age. Its listed production context is General roster. The listed cost is 200 Wood, 150 Gold and the training time is 46 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 150
- Melee armor: 0
- Pierce armor: 6
- Range: 15
- Line of sight: 17
- Reload time: 10 seconds
- Movement speed: 1.05
- Accuracy: 100%
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Gunpowder unit
- Armor class: Ship
- Elite Cannon Galleon deals +25 bonus damage to units in the Siege weapon class
- Elite Cannon Galleon deals +275 bonus damage to units in the All Buildings class
Related unit plan: Elite Cannon Galleon coastal siege line
Elite Cannon Galleon: Elite Cannon Galleons can bombard shore buildings from exceptional range, making them useful when a fleet must attack a Castle or defensive structure without landing first. Their slow projectile and firing cycle limit them against moving ships Use friendly warships to clear the approach and keep Cannon Galleons at a safe firing distance. Focus one building that protects a crossing or enemy Dock, then relocate if the fleet screen is challenged. Use ordinary ships to handle moving naval targets Their projectiles are slow and ineffective against maneuvering ships. Do not expose the siege line without a fleet screen or expect it to win a naval fight by itself
Battlefield role and use
An upgraded siege ship with improved range and power against coastal defenses. Available in the Imperial Age. Training cost: 200 Wood, 150 Gold. Training time: 46 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Imperial Age
- Training time
- 46 seconds
- Hit points
- 150
- Range
- 15
- Reload time
- 10 seconds
- Movement speed
- 1.05
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Focus
- Core unit · Age of Empires II
- Signature / category
- General roster
- Release / context
- Core roster
- Region
- General roster
- Classification
- Units