UNIT · DOCK
Transport Ship
A vessel that carries land troops between shores and islands.



Overview
A vessel that carries land troops between shores and islands.
Availability and investment
Transport Ship becomes available in Dark Age. Its listed production context is Dock. The listed cost is 125 Wood and the training time is 46 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 70
- Melee armor: 0
- Pierce armor: 2
- Line of sight: 5
- Movement speed: 1.45
Field use
Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Transport Ship feint-and-landing plan
Transport Ship: Transport Ships can move an army across water for raids or reconnaissance, and a decoy transport can draw defenders away from the intended landing. Their value depends on choosing and protecting the route Scout the destination first, load a force suited to holding the beach, and keep warships near the crossing. If the opponent is watching the obvious route, use a decoy transport to pull defenders aside, then land at a safer point and secure a foothold before unloading reinforcements A transport can lose its entire cargo if intercepted. Do not send it ahead of the escort or unload into a position the army cannot hold
Battlefield role and use
A vessel that carries land troops between shores and islands. Available in the Dark Age. Training cost: 125 Wood. Training time: 46 seconds. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.
Base unit statistics
Base values before civilization bonuses or researched technologies.