GUIDE · RANDOM MAPS
Islands
Each player begins on an island, so transport access and water control shape expansion.

Overview
Each player begins on an island, so transport access and water control shape expansion.
Map type and generation
Islands is listed as Water, with the features Water & crossings. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
Each player begins on an island, so transport access and water control shape expansion. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. Pool scope: Standard.
- Focus
- Map layout · Water · Standard · Separated islands
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings