UNIT · DOCK
Cannon Galleon
A long-range ship that bombards coastal buildings from the water.


Overview
A long-range ship that bombards coastal buildings from the water.
Availability and investment
Cannon Galleon becomes available in Imperial Age. Its listed production context is Dock. The listed cost is 200 Wood, 150 Gold and the training time is 46 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 120
- Melee armor: 0
- Pierce armor: 5
- Range: 13
- Line of sight: 15
- Reload time: 10 seconds
- Movement speed: 1.05
- Accuracy: 100%
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Gunpowder unit
- Armor class: Ship
- Cannon Galleon deals +25 bonus damage to units in the Siege weapon class
- Cannon Galleon deals +200 bonus damage to units in the All Buildings class
Related unit plan: Cannon Galleon coastal-siege screen
Cannon Galleon: Cannon Galleons can pressure buildings from the water at very long range, making them valuable for attacking a shore base or opening a coastal route. Their slow shots and minimum range make them poor substitutes for ordinary warships Use scouts or a naval escort to find a safe firing position beyond the main defensive line. Target the Castle, Dock, or other structure that protects a landing, while friendly warships screen against ships trying to close the distance Fast ships can exploit the Cannon Galleon’s minimum range, and slow projectiles are unreliable against moving targets. Do not send it alone into a naval fight or use it to chase enemy ships
Battlefield role and use
A long-range ship that bombards coastal buildings from the water. Available in the Imperial Age. Training cost: 200 Wood, 150 Gold. Training time: 46 seconds. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.
Base unit statistics
- Age
- Imperial Age
- Training time
- 46 seconds
- Hit points
- 120
- Range
- 13
- Reload time
- 10 seconds
- Movement speed
- 1.05
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.