UNIT · DOCK
Trade Cog
A seagoing trader that carries goods between allied ports to generate gold.


Overview
A seagoing trader that carries goods between allied ports to generate gold.
Availability and investment
Trade Cog becomes available in Feudal Age. Its listed production context is Dock. The listed cost is 100 Wood, 50 Gold and the training time is 36 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 80
- Melee armor: 0
- Pierce armor: 6
- Line of sight: 6
- Movement speed: 1.65
Field use
Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Battlefield role and use
A seagoing trader that carries goods between allied ports to generate gold. Available in the Feudal Age. Training cost: 100 Wood, 50 Gold. Training time: 36 seconds. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.
Base unit statistics
- Age
- Feudal Age
- Training time
- 36 seconds
- Movement speed
- 1.65
Base values before civilization bonuses or researched technologies.