UNIT · DOCK
Galleon line
A long-range warship that attacks from a distance and can pressure shore defenses.



Overview
A long-range warship that attacks from a distance and can pressure shore defenses.
Availability and investment
Galleon line becomes available in Galley: Feudal Age · War Galley: Castle Age · Galleon: Imperial Age. Its listed production context is Dock. The listed cost is Galley: 90 Wood, 30 Gold · War Galley: 90 Wood, 30 Gold · Galleon: 90 Wood, 30 Gold and the training time is Galley: 36 seconds · War Galley: 27 seconds · Galleon: 27 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: Galley: 6 · War Galley: 7 · Galleon: 9
- Hit points: Galley: 110 · War Galley: 125 · Galleon: 155
- Melee armor: Galley: 0 · War Galley: 0 · Galleon: 0
- Pierce armor: Galley: 4 · War Galley: 4 · Galleon: 6
- Ranged attack: Galley: 6 · War Galley: 7 · Galleon: 9
- Range: Galley: 5 · War Galley: 6 · Galleon: 7
- Line of sight: Galley: 7 · War Galley: 8 · Galleon: 9
- Reload time: Galley: 3 seconds · War Galley: 3 seconds · Galleon: 3 seconds
- Movement speed: Galley: 1.36 · War Galley: 1.36 · Galleon: 1.36
- Accuracy: Galley: 100% · War Galley: 100% · Galleon: 100%
Field use
Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.
Battlefield role and use
A long-range warship that attacks from a distance and can pressure shore defenses. Availability across the line: Galley: Feudal Age · War Galley: Castle Age · Galleon: Imperial Age. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.
Upgrade-line comparison
- Age
- Galley: Feudal Age · War Galley: Castle Age · Galleon: Imperial Age
- Training time
- Galley: 36 seconds · War Galley: 27 seconds · Galleon: 27 seconds
- Hit points
- Galley: 110 · War Galley: 125 · Galleon: 155
- Ranged attack
- Galley: 6 · War Galley: 7 · Galleon: 9
- Melee armor
- Galley: 0 · War Galley: 0 · Galleon: 0
- Pierce armor
- Galley: 4 · War Galley: 4 · Galleon: 6
- Range
- Galley: 5 · War Galley: 6 · Galleon: 7
- Line of sight
- Galley: 7 · War Galley: 8 · Galleon: 9
- Reload time
- Galley: 3 seconds · War Galley: 3 seconds · Galleon: 3 seconds
- Movement speed
- Galley: 1.36 · War Galley: 1.36 · Galleon: 1.36
- Accuracy
- Galley: 100% · War Galley: 100% · Galleon: 100%
Base values before civilization bonuses or researched technologies.