UNIT · DOCK
Galley
A ranged warship that develops into a stronger line across later Ages. In Chronicles it is the main ranged ship and upgrades through War Galley to Elite Galley.


Overview
A ranged warship that develops into a stronger line across later Ages. In Chronicles it is the main ranged ship and upgrades through War Galley to Elite Galley.
Availability and investment
Galley becomes available in Feudal Age. Its listed production context is Dock. The listed cost is 90 Wood, 30 Gold and the training time is 36 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Galley → War Galley → Galleon
- Upgrade path: Galley → War Galley → Elite Galley
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 6
- Hit points: 110
- Melee armor: 0
- Pierce armor: 4
- Ranged attack: 6
- Range: 5
- Line of sight: 7
- Reload time: 3 seconds
- Movement speed: 1.36
- Accuracy: 100%
Field use
Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Ship
- Galley deals +3 bonus damage to units in the Ram class
- Galley deals +6 bonus damage to units in the All Buildings class
- Galley deals +8 bonus damage to units in the Fishing Ship class
Related unit plan: Galley fleet-mass opening
Galley: Galleys are most effective in numbers and can attack enemy warships or Fishing Ships near shore. Their early role is to establish enough water presence for fishing income and future naval upgrades Build a Dock on a safe shoreline and produce Galleys in a group. Use scouting to find enemy fishing routes, then pressure a cluster of Fishing Ships or contest the central water rather than sending single Galleys into a larger fleet Unupgraded Galleys are weaker than later ship lines and can lose when outnumbered. Protect the Dock and fishing economy, then move to War Galleys if the match remains focused on water
Battlefield role and use
A ranged warship that develops into a stronger line across later Ages. In Chronicles it is the main ranged ship and upgrades through War Galley to Elite Galley. Available in the Feudal Age. Training cost: 90 Wood, 30 Gold. Training time: 36 seconds. Its upgrade path is Galley → War Galley → Galleon. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.
Base unit statistics
- Age
- Feudal Age
- Training time
- 36 seconds
- Hit points
- 110
- Ranged attack
- 6
- Range
- 5
- Reload time
- 3 seconds
- Movement speed
- 1.36
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Also known as
- Galley (Age of Empires II)
- Focus
- Naval · ranged
- Signature / category
- Dock
- Release / context
- Core roster
- Region
- Dock
- Classification
- Units
upgrade Line: Galley → War Galley → Galleon
chronicles Upgrade Line: Galley → War Galley → Elite Galley