UNIT · SIEGE WORKSHOP
Siege ram line
A high-durability siege engine designed to absorb fire and break fortified structures.



Overview
A high-durability siege engine designed to absorb fire and break fortified structures.
Availability and investment
Siege ram line becomes available in Battering Ram: Castle Age · Capped Ram: Imperial Age · Siege Ram: Imperial Age. Its listed production context is Siege Workshop. The listed cost is Battering Ram: 160 Wood, 75 Gold · Capped Ram: 160 Wood, 75 Gold · Siege Ram: 160 Wood, 75 Gold and the training time is Battering Ram: 36 seconds · Capped Ram: 36 seconds · Siege Ram: 36 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: Battering Ram: 175 · Capped Ram: 200 · Siege Ram: 270
- Pierce armor: Battering Ram: 180 · Capped Ram: 190 · Siege Ram: 195
- Line of sight: Battering Ram: 5 · Capped Ram: 5 · Siege Ram: 5
- Reload time: Battering Ram: 5 seconds · Capped Ram: 5 seconds · Siege Ram: 5 seconds
- Movement speed: Battering Ram: 0.6 · Capped Ram: 0.6 · Siege Ram: 0.6
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Battlefield role and use
A high-durability siege engine designed to absorb fire and break fortified structures. Availability across the line: Battering Ram: Castle Age · Capped Ram: Imperial Age · Siege Ram: Imperial Age. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.
Upgrade-line comparison
- Cost
- Battering Ram: 160 Wood, 75 Gold · Capped Ram: 160 Wood, 75 Gold · Siege Ram: 160 Wood, 75 Gold
- Training time
- Battering Ram: 36 seconds · Capped Ram: 36 seconds · Siege Ram: 36 seconds
- Hit points
- Battering Ram: 175 · Capped Ram: 200 · Siege Ram: 270
- Pierce armor
- Battering Ram: 180 · Capped Ram: 190 · Siege Ram: 195
- Line of sight
- Battering Ram: 5 · Capped Ram: 5 · Siege Ram: 5
- Reload time
- Battering Ram: 5 seconds · Capped Ram: 5 seconds · Siege Ram: 5 seconds
- Movement speed
- Battering Ram: 0.6 · Capped Ram: 0.6 · Siege Ram: 0.6
Base values before civilization bonuses or researched technologies.
- Focus
- Siege
- Signature / category
- Siege Workshop
- Release / context
- Core roster
- Region
- Siege Workshop
- Classification
- Units