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THE ENCYCLOPEDIA

Siege Ram

UNITS · AGE OF EMPIRES II ONLY

UNIT · SIEGE WORKSHOP

Siege Ram

The final standard ram upgrade, built to absorb fire while breaking fortifications.

Siege Ram in-game unit artwork
Siege Ram in-game unit artwork

Overview

The final standard ram upgrade, built to absorb fire while breaking fortifications.

Availability and investment

Siege Ram becomes available in Imperial Age. Its listed production context is Siege Workshop. The listed cost is 160 Wood, 75 Gold and the training time is 36 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.

Armor classes and counters

Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

Related unit plan: Siege Ram gold-free structure push

Siege Ram: Siege Rams deliver heavy building damage without consuming gold, making them valuable when the late-game economy needs to reserve gold for the army. Their durability lets them maintain pressure under arrow fire Build a group with production close enough to reinforce the push. Escort the Rams with units that intercept melee defenders, then focus the same Castle or production building until it falls. Use the resulting opening to move the army and create more targets Melee units remain an effective answer, and the upgrade costs resources that may be needed elsewhere. Do not send Rams ahead of the army or attack a fortified position before securing the approach

Battlefield role and use

The final standard ram upgrade, built to absorb fire while breaking fortifications. Available in the Imperial Age. Training cost: 160 Wood, 75 Gold. Training time: 36 seconds. Its upgrade path is Battering Ram → Capped Ram → Siege Ram. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.

Base unit statistics

Cost
160 Wood, 75 Gold
Training time
36 seconds
Reload time
5 seconds
Movement speed
0.6

Base values before civilization bonuses or researched technologies.

Also known as
Siege Ram (Age of Empires II)
Focus
Siege
Signature / category
Siege Workshop
Release / context
Core roster
Classification
Units

upgrade Line: Battering Ram → Capped Ram → Siege Ram

chronicles Upgrade Line: Battering Ram → Capped Ram → Siege Ram

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