UNIT · SIEGE WORKSHOP
Siege Ram
The final standard ram upgrade, built to absorb fire while breaking fortifications.



Overview
The final standard ram upgrade, built to absorb fire while breaking fortifications.
Availability and investment
Siege Ram becomes available in Imperial Age. Its listed production context is Siege Workshop. The listed cost is 160 Wood, 75 Gold and the training time is 36 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Battering Ram → Capped Ram → Siege Ram
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 270
- Pierce armor: 195
- Line of sight: 5
- Reload time: 5 seconds
- Movement speed: 0.6
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Siege weapon
- Armor class: Ram
- Siege Ram deals +65 bonus damage to units in the Siege weapon class
- Siege Ram deals +200 bonus damage to units in the All Buildings class
Related unit plan: Siege Ram gold-free structure push
Siege Ram: Siege Rams deliver heavy building damage without consuming gold, making them valuable when the late-game economy needs to reserve gold for the army. Their durability lets them maintain pressure under arrow fire Build a group with production close enough to reinforce the push. Escort the Rams with units that intercept melee defenders, then focus the same Castle or production building until it falls. Use the resulting opening to move the army and create more targets Melee units remain an effective answer, and the upgrade costs resources that may be needed elsewhere. Do not send Rams ahead of the army or attack a fortified position before securing the approach
Battlefield role and use
The final standard ram upgrade, built to absorb fire while breaking fortifications. Available in the Imperial Age. Training cost: 160 Wood, 75 Gold. Training time: 36 seconds. Its upgrade path is Battering Ram → Capped Ram → Siege Ram. Siege equipment is vulnerable when isolated. Pair it with units that can keep mobile attackers away, then direct its fire at the target its range and damage profile suit.
Base unit statistics
- Age
- Imperial Age
- Training time
- 36 seconds
- Hit points
- 270
- Pierce armor
- 195
- Reload time
- 5 seconds
- Movement speed
- 0.6
Base values before civilization bonuses or researched technologies.
- Also known as
- Siege Ram (Age of Empires II)
- Focus
- Siege
- Signature / category
- Siege Workshop
- Release / context
- Core roster
- Region
- Siege Workshop
- Classification
- Units
upgrade Line: Battering Ram → Capped Ram → Siege Ram
chronicles Upgrade Line: Battering Ram → Capped Ram → Siege Ram