UNIT · GENERAL ROSTER
Heavy Demolition Ship
A stronger explosive vessel that can devastate tightly grouped fleets.

Overview
A stronger explosive vessel that can devastate tightly grouped fleets.
Availability and investment
Heavy Demolition Ship becomes available in Imperial Age. Its listed production context is General roster. The listed cost is 45 Wood, 80 Gold and the training time is 31 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 70
- Melee armor: 2
- Pierce armor: 0
- Line of sight: 6
- Movement speed: 1.52
Field use
Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Ship
- Heavy Demolition Ship deals +280 bonus damage to units in the All Buildings class
Related unit plan: Heavy Demolition Ship fleet-cluster detonation
Heavy Demolition Ship: Heavy Demolition Ships deliver a large blast against ships and loaded transports, making them a powerful way to punish a fleet that has gathered around one route. Their explosion turns the final approach into the key decision Hide the ship behind friendly warships or approach from a side where the enemy has committed to a target. Aim for the densest cluster of ships or a loaded transport, and use the rest of the fleet to prevent the opponent from scattering before impact The attack is spent when the ship detonates, and a visible approach gives the enemy time to split up. Avoid launching it at a dispersed fleet or near valuable friendly ships
Battlefield role and use
A stronger explosive vessel that can devastate tightly grouped fleets. Available in the Imperial Age. Training cost: 45 Wood, 80 Gold. Training time: 31 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Imperial Age
- Training time
- 31 seconds
- Movement speed
- 1.52
Base values before civilization bonuses or researched technologies.
- Focus
- Core unit · Age of Empires II
- Signature / category
- General roster
- Release / context
- Core roster
- Region
- General roster
- Classification
- Units