UNIT · STABLE
Light Cavalry
A stronger scout-line upgrade that excels at hunting monks and disrupting ranged troops.



Overview
A stronger scout-line upgrade that excels at hunting monks and disrupting ranged troops.
Availability and investment
Light Cavalry becomes available in Castle Age. Its listed production context is Stable. The listed cost is 80 Food and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Scout Cavalry → Light Cavalry → Hussar
- Upgrade path: Scout Cavalry → Light Cavalry → Raider
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 7
- Hit points: 60
- Melee armor: 0
- Pierce armor: 2
- Line of sight: 8
- Reload time: 2 seconds
- Movement speed: 1.5
Field use
Keep the unit behind the front line and choose its target deliberately. Monks and priests are support pieces whose value depends on safe positioning and the targets or allies in reach.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Cavalry
- Light Cavalry deals +10 bonus damage to units in the Monk class
Related unit plan: Light Cavalry monk-and-siege sweep
Light Cavalry are fast, resist conversion, and can threaten Monks, siege, and exposed archers while costing only food. They provide a useful way to spend food when gold is needed elsewhere Use a small group to sweep along the edge of the main battle, removing Monks or artillery that lack protection. Send additional Light Cavalry toward an exposed resource when the opponent’s army is occupied, and keep a route open for retreat They are weak in prolonged fights against heavy cavalry, Camels, or infantry. Do not treat them as a heavy-cavalry replacement or send them under a Castle to reach a low-value target
Battlefield role and use
A stronger scout-line upgrade that excels at hunting monks and disrupting ranged troops. Available in the Castle Age. Training cost: 80 Food. Training time: 30 seconds. Its upgrade path is Scout Cavalry → Light Cavalry → Hussar. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.
Base unit statistics
- Age
- Castle Age
- Cost
- 80 Food
- Training time
- 30 seconds
- Melee attack
- 7
- Reload time
- 2 seconds
- Movement speed
- 1.5
Base values before civilization bonuses or researched technologies.
- Also known as
- Light Cavalry (Age of Empires II)
- Focus
- Light cavalry
- Signature / category
- Stable
- Release / context
- Core roster
- Region
- Stable
- Classification
- Units
upgrade Line: Scout Cavalry → Light Cavalry → Hussar
chronicles Upgrade Line: Scout Cavalry → Light Cavalry → Raider