FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Light Cavalry

UNITS · AGE OF EMPIRES II ONLY

UNIT · STABLE

Light Cavalry

A stronger scout-line upgrade that excels at hunting monks and disrupting ranged troops.

Light Cavalry in-game unit artwork
Light Cavalry in-game unit artwork

Overview

A stronger scout-line upgrade that excels at hunting monks and disrupting ranged troops.

Availability and investment

Light Cavalry becomes available in Castle Age. Its listed production context is Stable. The listed cost is 80 Food and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

Combat profile

The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

Field use

Keep the unit behind the front line and choose its target deliberately. Monks and priests are support pieces whose value depends on safe positioning and the targets or allies in reach.

Armor classes and counters

Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

Related unit plan: Light Cavalry monk-and-siege sweep

Light Cavalry are fast, resist conversion, and can threaten Monks, siege, and exposed archers while costing only food. They provide a useful way to spend food when gold is needed elsewhere Use a small group to sweep along the edge of the main battle, removing Monks or artillery that lack protection. Send additional Light Cavalry toward an exposed resource when the opponent’s army is occupied, and keep a route open for retreat They are weak in prolonged fights against heavy cavalry, Camels, or infantry. Do not treat them as a heavy-cavalry replacement or send them under a Castle to reach a low-value target

Battlefield role and use

A stronger scout-line upgrade that excels at hunting monks and disrupting ranged troops. Available in the Castle Age. Training cost: 80 Food. Training time: 30 seconds. Its upgrade path is Scout Cavalry → Light Cavalry → Hussar. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.

Base unit statistics

Cost
80 Food
Training time
30 seconds
Melee attack
7
Reload time
2 seconds
Movement speed
1.5

Base values before civilization bonuses or researched technologies.

Also known as
Light Cavalry (Age of Empires II)
Focus
Light cavalry
Signature / category
Stable
Release / context
Core roster
Region
Stable
Classification
Units

upgrade Line: Scout Cavalry → Light Cavalry → Hussar

chronicles Upgrade Line: Scout Cavalry → Light Cavalry → Raider

Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.