UNIT · MONASTERY
Monk
A fragile support unit that can heal allies, convert enemies, and retrieve relics.


Overview
A fragile support unit that can heal allies, convert enemies, and retrieve relics.
Availability and investment
Monk becomes available in Castle Age. Its listed production context is Monastery. The listed cost is 100 Gold and the training time is 51 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 30
- Melee armor: 0
- Pierce armor: 0
- Line of sight: 11
- Reload time: 62 seconds
- Movement speed: 0.7
- Accuracy: 38%
Field use
Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Monk conversion-and-relic cycle
Monk: Monks can heal allied units, convert enemy units, and secure Relics, so their value is not limited to direct combat. Monastery research can improve their reliability when the match supports a longer support role Use military units to clear a safe route, then escort Monks to Relics or a high-value conversion target. Heal damaged troops between engagements and return the Monks behind the frontline before the next attack. Research the Monastery technologies that fit the number of Monks and the expected fight Monks are fragile and vulnerable to fast cavalry or ranged focus fire. Do not send them alone into a contested area, and avoid spending on upgrades for a small group that cannot safely operate
Battlefield role and use
A fragile support unit that can heal allies, convert enemies, and retrieve relics. Available in the Castle Age. Training cost: 100 Gold. Training time: 51 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Cost
- 100 Gold
- Training time
- 51 seconds
- Reload time
- 62 seconds
- Movement speed
- 0.7
- Accuracy
- 38%
Base values before civilization bonuses or researched technologies.