BUILDING · STRUCTURE
Monastery
Trains monks, supports relic collection, and researches religious technologies.

Overview
Trains monks, supports relic collection, and researches religious technologies.
Function and access
Trains monks, supports relic collection, and researches religious technologies This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Castle Age
- Cost: 175 Wood
- Construction time: 40 seconds
Units produced here
The catalog associates this structure with the following units. This list is useful for tracing where reinforcements come from and which production line the building represents.
Research available here
These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.
Practical role and placement
The Monastery trains Monks, researches their support technologies, and stores Relics to generate gold. Relic control rewards scouting and safe routes: send Monks with protection, then keep the Monastery secure so captured Relics continue to contribute. Some civilizations use a replacement building, so check the civilization entry when the Monastery is unavailable.
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 2100
- Melee armor by Age: Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age: Castle Age: 9 · Imperial Age: 10
- Garrison capacity: 10
- Line of sight: 6
Function and availability
Trains monks, supports relic collection, and researches religious technologies. Available from: Castle Age; Construction cost: 175 Wood; Build time: 40 seconds; Garrison capacity: 10; Line of sight: 6. The Monastery trains Monks and unlocks religious research; its value rises when Relics or injured units can be reached without exposing the support force.
Building statistics
- Age
- Castle Age
- Cost
- 175 Wood
- Construction time
- 40 seconds
- Hit points
- 2100
- Garrison capacity
- 10
- Melee armor by Age
- Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age
- Castle Age: 9 · Imperial Age: 10
Building values can vary by edition or scenario.
- Also known as
- Monastery (Age of Empires II)
- Focus
- Research · support
- Signature / category
- Construction & function
- Release / context
- Core roster
- Region
- Structure
- Classification
- Buildings