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Herbal Medicine

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · MONASTERY

Herbal Medicine

Speeds the recovery of garrisoned units.

Herbal Medicine Age of Empires II technology icon
Herbal Medicine Age of Empires II technology icon

Overview

Speeds the recovery of garrisoned units.

Effect and affected units

Herbal Medicine changes units garrisoned in buildings heal 6× as fast. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Castle Age at the Monastery. The recorded cost is not separately recorded, and the research time is 35 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Matchup plan: Herbal Medicine recovery windows

Herbal Medicine can recover damaged units inside buildings and turn an otherwise costly retreat into a useful reset. Use it for a protected pause when the army can afford to be off the field After a skirmish, garrison valuable surviving units in a nearby Castle, Donjon, or other suitable building while the frontline shifts to another safe route. Heal high-value, low-hit-point units that would otherwise need expensive replacement, then ungarrison together once the opponent’s army is elsewhere or the building’s defenders can support them. Keep scouting and use a Monk when fast healing and continued field presence matter more Garrisoned troops cannot contest map control, so healing can give the opponent time to raid or establish a forward position. Do not hide the entire army in a building while an objective is at risk, and compare the recovery time with simply retreating under a Monk’s support

Effect and research timing

Speeds the recovery of garrisoned units. Effect: Units garrisoned in buildings heal 6× as fast. Research becomes available in: Castle Age; Research at: Monastery; Research time: 35 seconds. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.

Research details

Research building
Monastery
Research time
35 seconds
Effect
Units garrisoned in buildings heal 6× as fast

Research requirements and effects for this entry.

Also known as
Herbal Medicine (Age of Empires II)
Focus
Research
Signature / category
Monastery
Release / context
Core system
Region
Monastery
Classification
Technologies
Ⅱ

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