UNIT · STABLE
Hussar
A fast Imperial Age raider with no gold cost and strong battlefield mobility.


Overview
A fast Imperial Age raider with no gold cost and strong battlefield mobility.
Availability and investment
Hussar becomes available in Imperial Age. Its listed production context is Stable. The listed cost is 80 Food and the training time is 30 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
- Upgrade path: Scout Cavalry → Light Cavalry → Hussar
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Melee attack: 7
- Hit points: 75
- Melee armor: 0
- Pierce armor: 2
- Line of sight: 10
- Reload time: 1.9 seconds
- Movement speed: 1.5
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Cavalry
- Hussar deals +12 bonus damage to units in the Monk class
Related unit plan: Hussar raid and monk-screen plan
Hussar: Hussars combine speed, sight, and resistance to conversion with strong pressure against Monks. Use them to raid exposed economy, scout routes, and force the opponent to protect more than one location Send small groups around the edge of the base to find an open woodline or gold camp, then withdraw before defenses gather. Keep Hussars near siege or a ranged army to intercept Monks and distract units pursuing the main force. Use their mobility to revisit the base from a new angle instead of feeding them into a fixed defense Spearmen, Camels, and defensive buildings can stop repeated dives. Avoid attacking a walled base head-on, and do not spend the whole army on raids when the opponent is preparing a decisive push elsewhere
Battlefield role and use
A fast Imperial Age raider with no gold cost and strong battlefield mobility. Available in the Imperial Age. Training cost: 80 Food. Training time: 30 seconds. Its upgrade path is Scout Cavalry → Light Cavalry → Hussar. Mobility gives it options to choose engagements, threaten exposed Villagers, and reinforce distant fronts; avoid leaving it committed where counters can surround it.
Base unit statistics
- Age
- Imperial Age
- Cost
- 80 Food
- Training time
- 30 seconds
- Melee attack
- 7
- Reload time
- 1.9 seconds
- Movement speed
- 1.5
Base values before civilization bonuses or researched technologies.
- Also known as
- Hussar (Age of Empires II)
- Focus
- Light cavalry
- Signature / category
- Stable
- Release / context
- Core roster
- Region
- Stable
- Classification
- Units
upgrade Line: Scout Cavalry → Light Cavalry → Hussar