BUILDING · STRUCTURE
Market
Enables resource exchange, caravan trade, and economic technologies.

Overview
Enables resource exchange, caravan trade, and economic technologies.
Function and access
Enables resource exchange, caravan trade, and economic technologies This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Feudal Age
- Cost: 175 Wood
- Construction time: 60 seconds
Units produced here
The catalog associates this structure with the following units. This list is useful for tracing where reinforcements come from and which production line the building represents.
Research available here
These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.
Practical role and placement
The Market connects trade and resource exchange to the economy. In team games, Trade Carts earn gold by travelling between allied Markets, with longer safe routes generally supporting more trade. In a standard match it also provides access to economic technologies and tribute, so its strategic role depends on whether the game has reached a trading or resource-balancing phase.
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points by Age: Feudal Age: 1,800 · Castle Age: 2,100 · Imperial Age: 2,100
- Melee armor by Age: Feudal Age: 1 · Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age: Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
- Line of sight: 6
Function and availability
Enables resource exchange, caravan trade, and economic technologies. Available from: Feudal Age; Construction cost: 175 Wood; Build time: 60 seconds; Line of sight: 6. The Market turns surplus resources into missing ones and enables trade; its location affects the length and safety of trade routes.
Building statistics
- Age
- Feudal Age
- Cost
- 175 Wood
- Construction time
- 60 seconds
- Hit points by Age
- Feudal Age: 1,800 · Castle Age: 2,100 · Imperial Age: 2,100
- Melee armor by Age
- Feudal Age: 1 · Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age
- Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
Building values can vary by edition or scenario.