FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Market

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

Market

Enables resource exchange, caravan trade, and economic technologies.

Market in Age of Empires II
Market in Age of Empires II

Overview

Enables resource exchange, caravan trade, and economic technologies.

Function and access

Enables resource exchange, caravan trade, and economic technologies This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

Units produced here

The catalog associates this structure with the following units. This list is useful for tracing where reinforcements come from and which production line the building represents.

Research available here

These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.

Practical role and placement

The Market connects trade and resource exchange to the economy. In team games, Trade Carts earn gold by travelling between allied Markets, with longer safe routes generally supporting more trade. In a standard match it also provides access to economic technologies and tribute, so its strategic role depends on whether the game has reached a trading or resource-balancing phase.

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

Enables resource exchange, caravan trade, and economic technologies. Available from: Feudal Age; Construction cost: 175 Wood; Build time: 60 seconds; Line of sight: 6. The Market turns surplus resources into missing ones and enables trade; its location affects the length and safety of trade routes.

Building statistics

Cost
175 Wood
Construction time
60 seconds
Hit points by Age
Feudal Age: 1,800 · Castle Age: 2,100 · Imperial Age: 2,100

Building values can vary by edition or scenario.

Also known as
Market (Age of Empires II)
Focus
Economy · trade
Signature / category
Construction & function
Release / context
Core roster
Region
Structure
Classification
Buildings
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