UNIT · MARKET
Trade Cart
A wheeled trader that earns gold by travelling between allied markets.

Overview
A wheeled trader that earns gold by travelling between allied markets.
Availability and investment
Trade Cart becomes available in Feudal Age. Its listed production context is Market. The listed cost is 100 Wood, 50 Gold and the training time is 51 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 70
- Melee armor: 0
- Pierce armor: 0
- Line of sight: 7
- Movement speed: 1.25
Field use
Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.
Battlefield role and use
A wheeled trader that earns gold by travelling between allied markets. Available in the Feudal Age. Training cost: 100 Wood, 50 Gold. Training time: 51 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Feudal Age
- Training time
- 51 seconds
- Movement speed
- 1.25
Base values before civilization bonuses or researched technologies.