FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Technology tree

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · CIVILIZATION SYSTEM

Technology tree

A civilization-specific chart of available units, buildings, and research across the four Ages.

Technology tree Age of Empires II game guide artwork
Technology tree Age of Empires II game guide artwork

Overview

A civilization-specific chart of available units, buildings, and research across the four Ages.

How this system affects decisions

Treat research as a sequence of choices: check its building, Age, prerequisite, cost, and the units or economy affected. An upgrade is most valuable when it arrives before the army needs it and improves enough of the units already in production; researching every available technology is rarely the best use of a limited stockpile.

How to use this reference

A civilization-specific chart of available units, buildings, and research across the four Ages. Research availability is part of the civilization’s tech tree: verify its required building and Age, then compare its cost with the units or upgrades the same resources could otherwise fund.

Also known as
Technology tree (Age of Empires II)
Focus
Civilization system
Signature / category
How it works
Release / context
Age of Empires II system
Region
Civilization system
Classification
Game systems
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