GUIDE · CIVILIZATION SYSTEM
Árbol de tecnologías
A árbol de tecnologías shows the unidades, edificios, and research available to a civilization across the four Edades. Use it to check prerequisites and identify gaps before committing recursos to a plan. (unidades, edificios)

Resumen
A árbol de tecnologías shows the unidades, edificios, and research available to a civilization across the four Edades. Use it to check prerequisites and identify gaps before committing recursos to a plan. (unidades, edificios)
How this system affects decisions
Treat research as a sequence of decisions: check the required building, Age, prerequisites, cost, and affected unidades or economía. An upgrade is most useful when it arrives before the army needs it and improves enough of the unidades already in production. A complete tree does not mean every technology should be researched; the same recursos may be more valuable as unidades or production capacity. (unidades, unidades)
Cómo usar esta referencia
Open the civilization's tree before choosing an army composition. Confirm that the unit, its important upgrades, and its production building están disponibles en la intended Age. Mark tecnologías that are missing so the plan includes a counter or alternative, then compare each research cost with the unidades it would delay. When playing an older edition or a special scenario, verify that its tree matches the current Definitive Edition layout. (unidades, edificios, unidades, recursos)
- También conocido como
- Árbol de tecnologías (Age of Empires II)
- Enfoque
- Civilization system
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Civilization system
- Clasificación
- Game systems