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Ghulam

UNITS · AGE OF EMPIRES II ONLY

UNIT · HINDUSTANIS

Ghulam

Hindustani infantry that resists arrows and thrusts through multiple enemies.

Ghulam unit art
Ghulam unit art

Overview

Hindustani infantry that resists arrows and thrusts through multiple enemies.

Availability and investment

Ghulam becomes available in Castle Age. Its listed production context is Hindustanis. The listed cost is 30 Food, 45 Gold and the training time is 12 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Ghulam anti-archer breakthrough

    Ghulam: Ghulams are suited to breaking archer formations: their speed and pierce armor help them close, while their attacks can pass through units in a clump. They work best when the opponent’s ranged line is the main threat Approach archers behind a screen or through a flank, then keep the Ghulams moving through the formation instead of stopping at its edge. Use them to open space for the rest of the army and avoid unnecessary fights with targets outside their specialty Anti-infantry units and concentrated melee pressure can punish Ghulams. Do not send them across open ground under fire or chase scattered archers so far that the main army loses its screen

    Battlefield role and use

    Hindustani infantry that resists arrows and thrusts through multiple enemies. Available in the Castle Age. Training cost: 30 Food, 45 Gold. Training time: 12 seconds. This civilization-specific unit is available to the Hindustanis. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    30 Food, 45 Gold
    Training time
    12 seconds
    Reload time
    2 seconds
    Movement speed
    1.15

    Base values before civilization bonuses or researched technologies.

    Also known as
    Ghulam (Age of Empires II)
    Focus
    Unique unit · Hindustanis
    Signature / category
    Hindustanis
    Release / context
    Civilization roster
    Classification
    Unique units
    Ⅱ

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