BUILDING · STRUCTURE
Mill
Enables farms and research supporting food gathering and farming efficiency.


Overview
Enables farms and research supporting food gathering and farming efficiency.
Function and access
Enables farms and research supporting food gathering and farming efficiency This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
Research available here
These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.
Practical role and placement
The Mill acts as a food drop-off point and unlocks Farm-related research. Place it near the resources workers will use, then compare the walking distance saved with the safety of the location. As natural food is exhausted, the Mill helps transition the economy toward renewable Farms.
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points by Age: Dark Age: 600 · Feudal Age: 800 · Castle Age: 1,000 · Imperial Age: 1,000
- Melee armor by Age: Dark Age: 0 · Feudal Age: 1 · Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age: Dark Age: 7 · Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
- Line of sight: 6
Function and availability
Enables farms and research supporting food gathering and farming efficiency. Available from: Dark Age; Construction cost: 100 Wood; Build time: 35 seconds; Line of sight: 6. A Mill anchors food drop-off and farm-related research; placing it near the first food sources reduces walking and helps farms form a compact work area.
Building statistics
- Age
- Dark Age
- Cost
- 100 Wood
- Construction time
- 35 seconds
- Hit points by Age
- Dark Age: 600 · Feudal Age: 800 · Castle Age: 1,000 · Imperial Age: 1,000
- Melee armor by Age
- Dark Age: 0 · Feudal Age: 1 · Castle Age: 2 · Imperial Age: 3
- Pierce armor by Age
- Dark Age: 7 · Feudal Age: 8 · Castle Age: 9 · Imperial Age: 10
Building values can vary by edition or scenario.