FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Mill

BUILDINGS · AGE OF EMPIRES II ONLY

BUILDING · STRUCTURE

Mill

Enables farms and research supporting food gathering and farming efficiency.

Mill in Age of Empires II
Mill in Age of Empires II

Overview

Enables farms and research supporting food gathering and farming efficiency.

Function and access

Enables farms and research supporting food gathering and farming efficiency This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.

  • Available: Dark Age
  • Cost: 100 Wood
  • Construction time: 35 seconds

Research available here

These technology entries are associated with this structure. Their Age, cost, and effect determine whether the building is being used for a combat upgrade, an economic improvement, or progression to a later roster option.

Practical role and placement

The Mill acts as a food drop-off point and unlocks Farm-related research. Place it near the resources workers will use, then compare the walking distance saved with the safety of the location. As natural food is exhausted, the Mill helps transition the economy toward renewable Farms.

Durability and battlefield role

The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.

Function and availability

Enables farms and research supporting food gathering and farming efficiency. Available from: Dark Age; Construction cost: 100 Wood; Build time: 35 seconds; Line of sight: 6. A Mill anchors food drop-off and farm-related research; placing it near the first food sources reduces walking and helps farms form a compact work area.

Building statistics

Cost
100 Wood
Construction time
35 seconds
Hit points by Age
Dark Age: 600 · Feudal Age: 800 · Castle Age: 1,000 · Imperial Age: 1,000

Building values can vary by edition or scenario.

Also known as
Mill (Age of Empires II)
Focus
Economy · food
Signature / category
Construction & function
Release / context
Core roster
Region
Structure
Classification
Buildings
Ⅱ

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